These are the people in your neighborhood 2: Electric Hullabaloo

I thought it time to revisit the movers and shakers about town, see some new faces, and put names to some we’ve seen before.

Ah what a lovely spring day in Arica, let’s take a walk into the market square, and see who we can meet! Market day is always Odinsday here, some foreigners might call it Wednesday, but that’s just crazy talk. There’s always a brisk trade in the shops, and you can find most things any day of the week, should you possess the skill to hunt a bargain, but Market day brings folks from all over, even those dealing in the strange, and sometimes, in the forbidden. In a town run by wizards, you see more of these things than one might imagine.

Lord Derby Eland – Lord Eland is the proprietor of Arica’s most successful mageware shop, (The aforementioned “Eland’s Enchanters Emporium”) despite having, as is often said, no magical ability of his own. Regardless of his standing as a wizard, Eland is a highly skilled merchant, with a reputation that he can discern an ancient artifact from even a skilled forgery, at 100 yards. Many would-be thieves have sought to sell Lord Eland a stolen bauble here and there, and yet, none ever seem to return from his premises. Never found without an immaculate suit of clothes, and perfectly coiffed hair, it is clear to all who meet Lord Eland that he is a man of means, and he prefers to associate with such.

Lady Kefira Grayward, Paladin of Torm (300 Point Knight/Holy Warrior) – Lady Kefira, born the 6th child of local farmers, was decided to be one mouth too many, and was therefore given to the church for a life of service. Taking quickly to the ideals of the church, though not the devotion of the nunnery, Kefira arranged to train as a page, and later squire to several local knights, showing both humility and aptitude in the task. When she reached age 14, rather than take her holy orders, she petitioned the high priest for leave to become a knight herself, and serve the church in this way. Sponsored by local legend Godwin Longblade, for whom she had squired years earlier, Kefira was granted this boon, and began to train as a warrior. Completing her training a full year earlier than expected, and gaining fame for a valiant battle during a recent siege of the town, she was knighted shortly thereafter. When not away on duty, Lady Grayward is often found training the younger squires and knights, and working in the smithy, which she claims deepens her devotion to Torm.

Simone De’Scoiattolo, Perfected Sifu, Students of Fluidism A well known local wizard of indeterminate middle age, Simone is one of few such illustrious members of high society that has no interest in claiming the title of Lord. A highly respected teacher, and ranking member of the Fluidist philosophical order, De’Scoiattolo is nothing so much as well liked. Friendly and kind, Simone takes the root of his philosophy to heart, refusing to be part of the rigid structure that society clings to, preferring to follow his own heart. Always seen with a smiling face, and adorned the flowing blue robes of his order, Simone is never without a faithful apprentice in tow, all of whom are considered among the most fortunate, to study under such a knowledgeable master. No Student remains long, as the Sifu considers only the brightest young men for training, and seems to change them with the seasons. None have failed to reach great heights, however, as even a short time with Simone can teach more than a lifetime with another tutor. In addition to his deep knowledge of the arcane, Simone is also the finest Alchemist for hundreds of miles, and, it bears noting, the finest dancer as well.

Annabelle Lutin (125 Point Druid Initiate) Though not a resident of Arica herself, Annabelle is one of the most sought after vendors in the city. Bringing all manner of vegetation and herbs to market, Annabelle lives deep in the forests, preferring nature to the bustling city life, the fact of which she is known to share with all she meets. Perhaps the most skilled herbalist around, she is sought equally for her medicines and poultices, as she is her fine vegetables. Annabelle has been known to sign on with adventurers or work for members of town, but only when their cause is in defense of nature. She claims not to care about the money, but never turns down coin for a job done. Kind and always cheerful, some folks avoid her, citing her flighty nature, and tendency to talk more to plants than people. These prejudices are easily overcome, however, when they have need of her considerable skills.

Zayn & Jaynia – Identical twin High Elves, it is hard even for constant companions to tell brother from sister, as even their adventuring gear is the same, both outfitted in long blue robes and carrying matching pristine white quarterstaves, carved from dragonbone. The only saving grace is that one carries a spellbook, and the other a holy symbol. Both are members of local adventuring party ”The Wyvern’s Wing” and have been making a names for themselves as capable adventurers, over the last year.

      • Zayn (***1 Point Wizard) The elder twin, Zayn is the more bookish of the two, preferring study over socializing, he rarely involves himself in others business, unless it is his sister. A capable mage, trained in the old world, Zayn prefers water magic, and has been seen studying in the libraries of the local Fluidists. Rumor has it that he will petition for membership soon. Zayn has no trouble working as part of the team, when given a job to do, though he tends to butt heads with its leader.

      • Jaynia (***2 Point Cleric) If Zayn is quiet as a mouse, his sister Jaynia, is bold as a lion. Cheerful and friendly, The priestess of Deep Sashelas is often the spokeswoman for her party, using charm and her elven beauty to their advantage. Zayn finds her work with The Wyvern’s Wing exhilarating, spreading the word of her God, as she supports her comrades with his miracles. She excels when working with her brother, as they have trained for years to at as one. She has recently been in talks with the church about taking on an apprentice, but has yet to find a candidate.

Welton Rightlarder (125 Point Servant3) – New to town, and already on the move, this dapper gnome has come from the new world to ply his trade to one of the local lords, if he can convince one to hire him. What Welton’s trade turns out to be, is professional manservant to the stars. His resume states he is well trained in cooking, sewing, and the ”Gentlemanly Arts”, and is also capable of maintaining one’s arms & armor, as well as performing any odd task that may be asked of him. He has been staying at the local in, waiting to find his place, picking up work here and there as a cook and bartender.

Well, I hope this quick addition to our cast was enjoyable. As always, if a player has a particular need for an NPC, I’m willing to roll them out, given a few days notice. There are certain to be more such posts as we go along, and I continue fleshing out the world. Come back and visit again!

Adios, Nerds –


1 This point total is redacted, your security clearance is not high enough.

2 This point total is redacted, your security clearance is not high enough.

3 Servants are normally 62-Point templates, this is an improved version, with 63 additional XP.


Dungeon Fantasy S01E04: Apprenticing, for fun and profit!

Welcome back to the show! It’s gonna be an exciting second round, Let’s meet our contestants, starting with the Center Square!

Everynne, The Red Lady – Schmoozing her way into all the best towers in town, and ready to get down to business.

Frau Blucher – Willing to sacrifice a good weapon to destroy an arch nemesis, and pretty sure that some ghost is being unnecessarily mean.

  • GunterWilling warmount for life, but NOT going up in no basket..

Grognak – Spending his days shirtless and sweating, spending his nights with the priest. No, no, it’s totally normal.

Jianjun – Teaching the ways of the steel, and learning the ways of the soul. This cleric is ready for action!

Zen – Overflowing with love…. For her beautiful new sword. Also this kids she adopted or whatever. This sword, though..

Brody MacFlarnatarnastan – Not afraid to feed the animals. Oh damn, it’s time to feed the caveman again. “Here boy, here boy! Good boy!” Now where did I put that bomb?

Also Introducing:

Ugh – From a secluded tribe of caveman, Ugh was pressed into service after declaring a Life Debt to the dwarf with power of fire

Sad Johnny – Newly freed wizard boy, just looking for love in all of the places.

Before leaving town, our party gathered a handful of interesting rumors, from barrooms, libraries, and back alleys, there was news to be had!

  • “Word on the street is, that a bard came through town, telling tales of a lost treasure, and had need of a wilderness master to locate it, he was willing to share some of his loot for the help..”
  • “There is a dwarf, living off in the feet of the mountains, who brews spirits what can make you, among other things, breathe fire, if you like that sort of thing..”
  • “Be wary of the cat running the store here.. He’s a liar and a cheat, but we cant find our old shop-keep anywhere.”
  • “Can you be lied to by a ghost? ‘Cause I think one took me for all my coin, a few days ago..” *passes out drunk*
  • “Buy that bar wench a drink, she might make it worth your while… Just.. Don’t actually let her hear you call her that… Ever..”
  • “I fell into a well once, and when I looked up, I all I saw were stars, shining in the dark. I thought I had slept ’till night, but it turned out to be silver stars on a banner. I dropped it climbing out, and could never find it again when I went back.”
  • “I found this tiny bit of metal, like a broach or pin, and some lord paid me TWENTY gold coins for it.. *Burp* this rounds on me!”
  • “A witch fell in love with a solider from Arica, but was spurned by him. She cursed him, saying his heart of stone would be his downfall, as it had been hers.”
  • “Lost to the ages, there is reported to be a set of magical items, worn like clothing, that give the owner inhuman strength.”

So, right after I post about hirelings, two of my players decide magically to take on help, bulking up the groups “unlucky bastard” quota. As the new week beings, Brody spent a few days of his time hunting a tribe of Wildmen, basically throwbacks to a less evolved human, that roamed the deep mountain valleys, outside of town. He brought with him the secret of fire, and one of the burly locals fell down in worship. What this really means, is that Brody has hired on a caveman, named Ugh, to be his loyal pack-bearer. Not very bright, but strong of back, Ugh follows wherever Brody goes, just waiting to help. Until he gets scared, and runs up a tree, like a cat, on all fours. To me, this is the quintessential hench. Hides in the background and carries things silently. Sometimes someone throws them a treat. Given loan of a carrying yoke and some some empty sacks, Ugh isn’t burdened down with things like clothes. As befits his status, Ugh wears only a fur loincloth and strap-harness, for pulling sleds full of his Boss’s treasure. I’m sure Brody has plans for fleets of henchmen and a company logo, already drawn up..

Up next, Zen becomes a mommy!

Sad Johnny, the wizard’s apprentice the party apparently emancipated last session, just kind of followed them into town, and waited around for someone to tell him where to go. When the party asked where he came from, Sad Johnny claimed to have come, “About 9 or 10 days by ship before someone sold him to the elf, for 80 bucks, and they’d throw in a jug of cheap wine. Which he then carried, a days walk, to that shitty old house. Out in the woods. His job was to do the wizard’s chores, get drugs for the girls, and go get groceries in town. It occurs to me, as I write this, Sad Johnny is a low level character in an MMO.. He gets one daily quest, be it, “Go out in the field, and bring me 12 of these special mushrooms. It’s for my magic! Yeah.. My magic….” or “Go into town, and shoplift from 6 different markets, so we have food!” maybe even “Go down to the arboretum and kill those pesky dire-gophers!”. That’s life for hench.

Apparently the pathetic little wizard’s story touched the rogue’s heart, because Zen offered to pay for the kid to stay in town a week, before making it official, and taking the boy on as her Apprentice. “Yeah, of course I can train him as a wizard.. !” Unfortunately Sad Johnny, (Now and forever to be known as Sad Harry, FYI. ) seems to have a different idea about what is going on. What HE saw, was these great people take him out of that shitty house, and then gave him a week in a hotel where he gets to drink liquor, nap on the table, and then get some breakfast. AND THEN, this really nice lady in the fancy purple cloak tells him, he can come and live with her! Isn’t that great!? Gonna be way better than working for that crazy wizard, and his terrifying orc manservant..

So yeah, if this won’t turn into a sitcom, I don’t know what will. We get prefect strangers, AND My two dads, both just kinda.. not..

When the party decided to set the captive elf lose in the woods, rather than pay his bill at the inn, Sad Johnny asked for the right to kill him. He had treated the boy very poorly since his purchase, and the party seemed OK with justice being done. As Johnny led the old wizard away from town, bound and gagged, he started to wonder aloud where to take the elf, before quickly stabbing his borrowed dagger into his captives kidneys from behind, over and over. He then began to cry for his mother, taking several hours to recover.

In lighter news, When not mothering the foundling, Zen spent her free time with her sword-master, learning to handle the new elven backsword, which she never let away from her side. When she wasn’t in a lesson, tightening up her parry, Zen would be polishing her blade, and oiling the leather on its scabbard.

Grognak gave The Red lady a list of supplies he would need for his next project, and thankfully, she was able to find a large load of iron ingots, a hide of warg leather, and the shinbone of a giant. Asking no questions, Everynne delivered the parcels, and watched as Grognak tipped a short wizard for some help, stripped to the waist and began hammering on an anvil, owned by the local blacksmith. Spending the next 30 hours hammering away with the help of Jianjun, finally crafting a new weapon, nicknamed “Gatecrasher(s)” by the local barbarians. Tipped with a wicked spike one on head, and a greataxe blade on the other, Gatecrasher is nearly 6 feet tall, more weapon than a lesser man could wield. Sadly, with all his time spend at work, Grognak had no time for carousing and gathering rumors this week.

Jianjun split his time between assisting Grognak at the forge, using his knowledge of steel, and deep in study within the library of the church. Mastering the ability to drive out demons through exorcism, Jianjun Developed the power dismiss them with a wave, not the hours it would take a lesser priest.

Frau Blucher, impressed by the martial upgrades of her comrades, was honored to donate a small sum to the church, who then bestowed upon her a holy silver axe. A dwarven battleaxe with a hammerhead on its back side, the weapon is cast in silver, and blessed by a a high priest to deliver extra damage to the Undead. The Frau graciously accepted “Ghoulsbane”, and pledged to “Hold her heathen hammer high”, which seemed to please a group of priests dedicated to Tyr that toiled nearby.

The Red lady spent her days networking. Wanting to find a way to utilize the manuals the party recovered from Arcanoth, Everynne arranged an appearance with local Scholar of note, Eben Everstar. A renowned keeper of knowledge, and knower of things, Everstar is also heard to be a patron to another up-and-coming delving party here in town. He invited The wizardess to meet with him just after lunch on Thorsday. Hoping to impress the lord with good company, Everynne brought charming Zen, and prim Jianjun along as her entourage. Upon her arrival, Lord Everstar informed the wizardess (And only the wizardess, as he ignored the rest of the assembled party completely, aside from once referring to “your servants”) that he was interested in the manual as well, and agreed to teach Everynne the dead language, if she would give him the book in payment. That seemed reasonable, as the party still would own the other manual, which was damaged, but still mostly intact.

This would be contingent on something the Lord wanted the party to accomplish for him first, an audition, of sorts. Willing to go along with the plan, The Red Lady questioned Zen, known to be able to detect liars, and received the rogue’s thumbs up.  Lord Eben stated that his request was simple. He wanted the party to bring him a woman. This particular woman would not want to go with the party, but she must be made to do so. He wanted her alive, and relatively unharmed. Complete this simple task, and they could do further business, perhaps for another item, which he just happened to have on hand, and thought the party might find interesting. *Clap clap* Lord Eben’s servant Raul entered the room with a small box, and opened it to display a black dagger, with a wavy blade and the image of a black sun on its pommel. It matched the two daggers already in the parties possession. Raoul was released,and left the room. After telling the party that the woman they needed to find was known as Elsea the Crone, but he had no idea where she was. That, he droned, was why he hired them. *Clap clap* Raoul returned with a matching box, containing a long, dirty gray dreadlock. The cleric took the lock of hair, nodded to Lord Eben, an act that went unacknowledged, and led the party as they left the room.

Gathering the remainder of the party, and informing them of the plan, the only question came from Brody, “So we have to bring them the woman, what about anything we might “find” along the way?” convinced that the party could turn any recovered goods into cash, the dwarf was more than willing to sign on. “Let’s go make that money!” And off they went.

With no trail for the barbarian to track, the party looked for a more esoteric way to locate their prey, turning to The Red Lady, asking for a magical solution. Everynne said there WAS a spell, but she had never added it to her repertoire. “Erlang Shen has granted me such miracles” stated the Priest, startling the party, all around. After attaching the dreadlock to the end of his quarterstaff by a thread, Jianjun prayed to his lord for guidance, and the lock of hair began to pull in a single direction, pointing the way.

Grognak began to bushwhack their way though the dense forest, making slow by steady progress, must lamenting that the spell directed them as the crow flies, rather than along any formed path. Several hours in, the barbarian found a mostly dry creek-bed, leading in mostly the right direction, and making for a much easier journey for him, specifically. Brody, showing a rare moment of caution, wondered aloud, “should be be walking in this big ditch? Seems like a good way to get ambushed..” Convinced this was likely solid reasoning, the party climbed up onto one of the banks, and stopped briefly for a snack.

As Jianjun called forth a pot of miraculous noodles for the party to feast upon, Brody scoffed at their “magical human slop” and ordered Ugh to fetch him a dwarven ration from his now considerable reserves. While the group ate, Brody ordered Ugh up a nearby tree to scan for anything nearby. Once up the tree, Ugh peered about, and asked “Want Ugh get bag?” pointing further along the riverbed. This grabbed the parties attention, and and sparked a resounding reply of “Bag? What bag? Yes go get the bag!”. Ugh seemed happy to oblige, but had one question first.. “What about big bug?”.

Ugh pointed to something just out of sight down the creek, which prompted most of the group to draw weapons, unsure what a big bug was, but more than ready to test their new upgrades against whatever it was. Until Grognak identified the wet looking over-sized anteater that shuffled into view. “Oh Krom.. Rust Monster…”

I had begun planning ahead for wandering monster rolls, hoping to make them more balanced and enjoyable, for both me and the party. When I realized that I could throw in the occasional custom made beasty, I immediately went in search of this one, hopefully created in GURPS so I didn’t have to make it myself. I found that someone had, in fact, statted them up for me, and the write-up looked perfect. Then I saw it. It had been posted by one of my players. Can’t have one of the inmates designing the asylum, that just would not do. So the first thing I did was to beef it up.. I should have made it faster too… But hindsight and all that. Also, it should be noted, Rust Monsters were described to me the first time as an ant eater, with long nose and antennae, rather than the crustacean that is so common, so that’s how mine look.

As the creature sniffed its way down the creek, the party heard Grognak’s warning, and began to rethink their new toys. Dropping his axe, the barbarian picked up the largest rock he could find, while Zen thought better of this fight, and flitted from tree to tree, hiding best she could. Frau readied her old mace, waiting for the beast to come into range, hating to destroy the weapon, but willing to do her part.

The Red Lady began to gather energy for her favorite Fireball spell, while Brody began to put his own plan into action.

Removing his hat, Brody removed a bomb, round, black iron, with a short fuse, and threw it down into the mud a few yards ahead of the rust monsters nose. Seeing where this was going, Jianjun began to power his own spell, and waited.

The rust monster withstood the impact of Grognak’s boulder, and the flaming magics of The Red Lady, if only holding onto life to satisfy its hunger for the delicious-looking iron sphere in front of it. Finally limping its way to the prize, it opened wide, scooped it into its mouth, just as Jianjun shot forth a beam of holy light into its face, igniting the bomb. There was a muted explosion, which launched the beast’s shell straight up into the air, leaving a pile of stew meat below. It landed with a squishing sound, causing the party to cheer, and the music to play.

Sadly, the damage was such that even though Zen wanted to eat some of the beast, Grognak couldn’t find the pieces he knew to be edible. I worry about my players, sometimes. I really do.

Once the party rested, and recovered from the fight, Brody took Ugh to look at this bag the caveman mentioned earlier. Traveling a hundred yards or so down-river, so to speak, he did indeed find a backpack, sitting alone in the middle of the creek. “Yeah, that seems legit, I’ll head back to the party and let them know it’s totally normal.” When given further inspection, Brody noted a simple rope trap surrounding the pack, that would fling whoever attempted to take it, into the air. Summoning Ugh to head back, the Wildman’s attention was taken by a squirrel running in the creek, leading him at a sprint back towards the party. As Ugh neared his prey, with Brody close at his heels, an arrow struck the squirrel, and caused the wildman to burst into tears, and Brody to burst into, well.. Flames.

Brody took the skewered Squirrel to mean only one thing, the party was under attack, and they were under attack by elves. Seeing this as the only course of action, Brody ignited his burner, (the fantasy version of a dwarven flamethrower) and began to blast his stream of fire into the trees all around him, while screaming, wild eyed, that everything needed to burn, deaf to the cries the rest of the party around him.

Looking about for what foe could have set off her dwarven brethren, Frau, atop her trusty mount, pointed skyward, alerting her companions to the small village of huts, built far above in the trees, just as a familiar voice rung out “GIVE ME BACK MY SWORD!!!”

This is where our episode ends for this week.. perhaps not exactly here, but in the effort of good storytelling, we will end here for today, but come back next week, when we return for the thrilling conclusion – “I Ain’t Afraid of No Ghost!”

While no XP was rewarded for a mission half finished, Brody once again earned the Cool Point, for his use of his bomb as Monster Main Course.

These are the people in your neighborhood

Now that our intrepid adventurers have been in town a couple of weeks, bringing in steady coin and impressing people, they’re going to start noticing other faces around Arica. Truth be told, they have already caught the eye of several members of the populace, some we’ve met, and others yet to introduce themselves. I’m going to cover a few different class of citizens, both to familiarize our readers and the party, with who they’re likely to run into. These people are are, with possibly one exception, NPC’s (Non Player Characters) and are controlled by the GM, Me.

In the Dungeon Fantasy game I played in, most recently, town was described to be much like the “town” screen in a video game. Think Diablo. There are people there, but basically they only have a few dialogue options, such as “Buy”, “Sell”, or “Heal me, Please” and do little else. These options still exist in my world, because such things are important, and even I don’t want to flesh out the personalities of every newsboy and cleric in the village. I consider town to be a safe place, you don’t get attacked while there, as long as YOU don’t make trouble first. (Note: This is the golden rule. Don’t MAKE trouble, won’t BE trouble.) Because these folks are docile and simple, I’ll deal with them first.

First, The Church in town has a number of faceless priests around to sell people goods and services, such as healing potions, holy water, and blessings among others. As well, they offer healing and restoration magics, for a contribution to the church. Healing a few Hit Points will be cheap, but bringing a dead companion back from the death will cost several thousand gold. The only real difference is that when you sell holy relics and such to the church, the reward isn’t in cash, but credit within the organization.

Additionally, there are wizards in town. Many of them, in fact. Arica tends to be a haven for wizards looking to experiment, and in that vein, enchanters are always looking to sell off their projects, useful and.. Otherwise. If you want random magical items, there are plenty around to chose from. There will be posts to come here, just give me time.

For more mundane goods, the town has a general store, geared more towards adventurers than townsfolk, but let’s be honest, who cares about them? The main store in town is run by a Catfolk merchant named Khajiit, I never said I was original. Who sells weapons and armor, dungeoneering gear and minor magical concoctions such as alchemist’s fire, Luminous Dust, and Siege Stones. These items and more can be found in GURPS Dungeon Fantasy 1: Adventurers. Khajiit is more than willing to buy all manner of treasures off returning adventurers, for a fair price. (Note: Herein lies the value of the advantage “Wealth”. After character creation, Wealth is mostly business contacts, and raises the percentage of Full Market Value that you can sell things for, adjusted only by your Merchant Skill. Standard wealth nets you only 40%, generally. We will revisit this some other time.)

Also in and about town, we have other, more well-defined NPC’s, who offer more than just 3 conversation options, which is good, if they like you, but also means that what the players do, can make or break these relationships. These characters would have an exclamation point over their head, if in a video game. They give quests, hand out rewards, and might even be helpful in an adventure or two themselves.

First, an old friend,

-Elan A young initiate priest of Mishakal, serving the local Church, Elan has been gifted by his goddess with the powers of an Oracle. Granted the ability to glimpse the future, Elan has provided our party more than one adventure, and has even survived one of them himself! The priest was impressed by the group, showing that while he is far wiser than his age might imply, he is still a young man.

-Tessreene Called “Tee” by most, this buxom and impassioned young woman is the proprietress of the local inn & tavern, The Salacious Unicorn. Prone to fall deeply and instantly in love with patrons, only to move on at a whim, Tee is always a source of knowledge and fine ale, and on rare occasions, has a task or two that might pay well. One thing that you should never do, is refer to Tee as “Wench”. Unless you aren’t fond of your teeth.

Lady Penelope The eldest daughter of Lord Winslow Aberdeen, the towns magistrate. Lady Penelope is well known about town, but not for really doing much, aside from spending her fathers money. With their wedding soon approaching, the lady is never seen without her groom-to-be;

-Emry Longblade A sickly young noble who holds some position in town, if only in name. Emry comes from a powerful local family, but as the youngest son, has little aside from his name. If the boy had a sword, he would likely be unable to lift it. Most often Emry is referred to as “Milktoast” around town. The party met Emry once, but the boy never said a word.

Lord Theos De’Scoiattolo; Respected Sensei, Brotherhood of Echos
one of the three mages who met with The Red Lady in Episode 3, Lord Winslow is a well respected member of the magical community. Being a high ranking Brother of Echos, Lord Winslow wears the green robes of his order, and maintains a seat on the local Court of Nobles. Most of Lord Winslow’s time is spent in study of the Mysteries of the Old World, and it’s said he has a rivalry with others in town.


Last on our tour of the populace, are Hirelings! These folks are townsfolk that while looking for adventure, aren’t really on par with our players. They can be hired for coin, to join the party in or out of town, but mistreating the help will not only make it harder to find a willing henchman the next time.. Let’s see who’s hungry for coin? (Note: Humans being the most common race in Arica, all hirelings are human unless otherwise noted. Most of the listed henchmen are 125 or 62 points, but 250 point versions DO exist, and can be stated up if a player requests.)

Shecky the Schlep; 62 point Laborer(Real name: Stephen Stalwart III) Shecky was born and raised on a farm near Arica, but having little inclination for farming, and too little intelligence for much else, he decided to make do with what he had, a strong back and an empty wallet. Shecky signs on with adventuring parties who need things carried, and don’t mind paying for it. The only thing Shecky really cares about is a full belly and a comfy place to nap, so if you want a hireling who doesn’t ask questions beyond “When’s lunch?”, Shecky is your man.

-Lady Elsea, Initiate of Sarenrae; 125 point initiate  Lady Elsea is a priestess in training of Sarenrae; a goddess of redemption and healing. Not a combat cleric, Lady Elsea is happy to call on the goddesses blessing to cure wounds, perform first aid, or surgery, but she has taken a vow never to kill, even to save her own life. She would be willing to wear armor on a delve, but doesn’t own any herself, as she tithes most of her coin to the church, as is required by her training.

-Abner Stoutfist; 125 point Squire – Abner is a young dwarf, seeking a knight to squire for, or, failing that, a stout warrior from which to hone his art. He has little interest in partying, and tends to be more of a downer, preferring to talk only about “His Craft”, even when no one cares to listen. Abner is decently skilled with his mace and shield, but doesn’t always have a level head in battle, and can be hard to reign in once he’s gotten started. Green as grass but willing to learn, Abner wants only to be a hero, even if he doesn’t really know what that means yet.

-Ralphio Je’an; 125 point Agent –  A local schemer and businessman about town, Ralphio claims to be a Half-Elf, but in truth its maybe more like a 16th.  Always working on his next score, Ralphio does have some skill in buying and selling, but is more often more interested in a “Big Score” than doing his job and making his employers any coin.  Burdened with both a compulsion towards spending and partying, he rarely keeps any coin in his pocket, whether or not it was his to begin with. Ralphio might bring you a good return on your investment, or a day wasted tracking him down trying to collect.

-Tough John & Skeeves A pair of “Sailors” who ended up stuck in Arica when they lost their money in a card game instead of getting back on their ship, the two have taken to mercenary work, but only together.

  • Tough John; 125 point Brute; Tough John is the bigger of the two, but certainly not the smarter. Head and shoulders taller than most humans, Tough John tends to remain quiet and wait for instruction, but given insult, he takes his own initiative in righting the slight, most often with violence. Not prone to using hand to hand weapons, John prefers to throw his trusty harpoon, and pull the target back to him for up close pummeling. Letting him get his hands on you is always a bad idea.
  • Skeeves; 125 point Cutpurse – Skeeves is as surly a gnome as you’re ever likely to meet, is the thinker of the pair, and most of the time, what he’s thinking isn’t good. Skeeves is only interested in how make money, and where to spend it on women and strong drink. Skeeves prefers not to fight, if he can help it, simply taking what he wants before his target knows he was there. When it does come to a fight, he prefers to slip up from behind, and take down his prey fast, with either a knife to the kidneys, or a garrote around the neck. He leaves the heavy stuff to his partner, who he never works without.


This is a basic glance at henchmen available for hire if the party wants to pay their going rate. Any player can hire their own custom henchmen paid for with character points, costing from 1 to 12 points, if they like, from among any of the templates in the Hirelings Book, and given their input I will craft one (or more) to suit their requests. For a basic overview, I can provide a list of templates in person, but don’t think doing so here is fair to the people that publish such fine books. If the party wants to hire other laborers, apprentice wizards, or shied bearers, I’m happy to stat those up for hire as well, but don’t expect them to be as specialized, or created 5 minutes before a session. 😉


Next time: Good vs Evil, as far as deities are concerned. If you have questions or request, feel free to leave comments in the box below.

Later nerds


– Conner