Dungeon Fantasy S01E04: Apprenticing, for fun and profit!

Welcome back to the show! It’s gonna be an exciting second round, Let’s meet our contestants, starting with the Center Square!

Everynne, The Red Lady – Schmoozing her way into all the best towers in town, and ready to get down to business.

Frau Blucher – Willing to sacrifice a good weapon to destroy an arch nemesis, and pretty sure that some ghost is being unnecessarily mean.

  • GunterWilling warmount for life, but NOT going up in no basket..

Grognak – Spending his days shirtless and sweating, spending his nights with the priest. No, no, it’s totally normal.

Jianjun – Teaching the ways of the steel, and learning the ways of the soul. This cleric is ready for action!

Zen – Overflowing with love…. For her beautiful new sword. Also this kids she adopted or whatever. This sword, though..

Brody MacFlarnatarnastan – Not afraid to feed the animals. Oh damn, it’s time to feed the caveman again. “Here boy, here boy! Good boy!” Now where did I put that bomb?

Also Introducing:

Ugh – From a secluded tribe of caveman, Ugh was pressed into service after declaring a Life Debt to the dwarf with power of fire

Sad Johnny – Newly freed wizard boy, just looking for love in all of the places.

Before leaving town, our party gathered a handful of interesting rumors, from barrooms, libraries, and back alleys, there was news to be had!

  • “Word on the street is, that a bard came through town, telling tales of a lost treasure, and had need of a wilderness master to locate it, he was willing to share some of his loot for the help..”
  • “There is a dwarf, living off in the feet of the mountains, who brews spirits what can make you, among other things, breathe fire, if you like that sort of thing..”
  • “Be wary of the cat running the store here.. He’s a liar and a cheat, but we cant find our old shop-keep anywhere.”
  • “Can you be lied to by a ghost? ‘Cause I think one took me for all my coin, a few days ago..” *passes out drunk*
  • “Buy that bar wench a drink, she might make it worth your while… Just.. Don’t actually let her hear you call her that… Ever..”
  • “I fell into a well once, and when I looked up, I all I saw were stars, shining in the dark. I thought I had slept ’till night, but it turned out to be silver stars on a banner. I dropped it climbing out, and could never find it again when I went back.”
  • “I found this tiny bit of metal, like a broach or pin, and some lord paid me TWENTY gold coins for it.. *Burp* this rounds on me!”
  • “A witch fell in love with a solider from Arica, but was spurned by him. She cursed him, saying his heart of stone would be his downfall, as it had been hers.”
  • “Lost to the ages, there is reported to be a set of magical items, worn like clothing, that give the owner inhuman strength.”

So, right after I post about hirelings, two of my players decide magically to take on help, bulking up the groups “unlucky bastard” quota. As the new week beings, Brody spent a few days of his time hunting a tribe of Wildmen, basically throwbacks to a less evolved human, that roamed the deep mountain valleys, outside of town. He brought with him the secret of fire, and one of the burly locals fell down in worship. What this really means, is that Brody has hired on a caveman, named Ugh, to be his loyal pack-bearer. Not very bright, but strong of back, Ugh follows wherever Brody goes, just waiting to help. Until he gets scared, and runs up a tree, like a cat, on all fours. To me, this is the quintessential hench. Hides in the background and carries things silently. Sometimes someone throws them a treat. Given loan of a carrying yoke and some some empty sacks, Ugh isn’t burdened down with things like clothes. As befits his status, Ugh wears only a fur loincloth and strap-harness, for pulling sleds full of his Boss’s treasure. I’m sure Brody has plans for fleets of henchmen and a company logo, already drawn up..

Up next, Zen becomes a mommy!

Sad Johnny, the wizard’s apprentice the party apparently emancipated last session, just kind of followed them into town, and waited around for someone to tell him where to go. When the party asked where he came from, Sad Johnny claimed to have come, “About 9 or 10 days by ship before someone sold him to the elf, for 80 bucks, and they’d throw in a jug of cheap wine. Which he then carried, a days walk, to that shitty old house. Out in the woods. His job was to do the wizard’s chores, get drugs for the girls, and go get groceries in town. It occurs to me, as I write this, Sad Johnny is a low level character in an MMO.. He gets one daily quest, be it, “Go out in the field, and bring me 12 of these special mushrooms. It’s for my magic! Yeah.. My magic….” or “Go into town, and shoplift from 6 different markets, so we have food!” maybe even “Go down to the arboretum and kill those pesky dire-gophers!”. That’s life for hench.

Apparently the pathetic little wizard’s story touched the rogue’s heart, because Zen offered to pay for the kid to stay in town a week, before making it official, and taking the boy on as her Apprentice. “Yeah, of course I can train him as a wizard.. !” Unfortunately Sad Johnny, (Now and forever to be known as Sad Harry, FYI. ) seems to have a different idea about what is going on. What HE saw, was these great people take him out of that shitty house, and then gave him a week in a hotel where he gets to drink liquor, nap on the table, and then get some breakfast. AND THEN, this really nice lady in the fancy purple cloak tells him, he can come and live with her! Isn’t that great!? Gonna be way better than working for that crazy wizard, and his terrifying orc manservant..

So yeah, if this won’t turn into a sitcom, I don’t know what will. We get prefect strangers, AND My two dads, both just kinda.. not..

When the party decided to set the captive elf lose in the woods, rather than pay his bill at the inn, Sad Johnny asked for the right to kill him. He had treated the boy very poorly since his purchase, and the party seemed OK with justice being done. As Johnny led the old wizard away from town, bound and gagged, he started to wonder aloud where to take the elf, before quickly stabbing his borrowed dagger into his captives kidneys from behind, over and over. He then began to cry for his mother, taking several hours to recover.

In lighter news, When not mothering the foundling, Zen spent her free time with her sword-master, learning to handle the new elven backsword, which she never let away from her side. When she wasn’t in a lesson, tightening up her parry, Zen would be polishing her blade, and oiling the leather on its scabbard.

Grognak gave The Red lady a list of supplies he would need for his next project, and thankfully, she was able to find a large load of iron ingots, a hide of warg leather, and the shinbone of a giant. Asking no questions, Everynne delivered the parcels, and watched as Grognak tipped a short wizard for some help, stripped to the waist and began hammering on an anvil, owned by the local blacksmith. Spending the next 30 hours hammering away with the help of Jianjun, finally crafting a new weapon, nicknamed “Gatecrasher(s)” by the local barbarians. Tipped with a wicked spike one on head, and a greataxe blade on the other, Gatecrasher is nearly 6 feet tall, more weapon than a lesser man could wield. Sadly, with all his time spend at work, Grognak had no time for carousing and gathering rumors this week.

Jianjun split his time between assisting Grognak at the forge, using his knowledge of steel, and deep in study within the library of the church. Mastering the ability to drive out demons through exorcism, Jianjun Developed the power dismiss them with a wave, not the hours it would take a lesser priest.

Frau Blucher, impressed by the martial upgrades of her comrades, was honored to donate a small sum to the church, who then bestowed upon her a holy silver axe. A dwarven battleaxe with a hammerhead on its back side, the weapon is cast in silver, and blessed by a a high priest to deliver extra damage to the Undead. The Frau graciously accepted “Ghoulsbane”, and pledged to “Hold her heathen hammer high”, which seemed to please a group of priests dedicated to Tyr that toiled nearby.

The Red lady spent her days networking. Wanting to find a way to utilize the manuals the party recovered from Arcanoth, Everynne arranged an appearance with local Scholar of note, Eben Everstar. A renowned keeper of knowledge, and knower of things, Everstar is also heard to be a patron to another up-and-coming delving party here in town. He invited The wizardess to meet with him just after lunch on Thorsday. Hoping to impress the lord with good company, Everynne brought charming Zen, and prim Jianjun along as her entourage. Upon her arrival, Lord Everstar informed the wizardess (And only the wizardess, as he ignored the rest of the assembled party completely, aside from once referring to “your servants”) that he was interested in the manual as well, and agreed to teach Everynne the dead language, if she would give him the book in payment. That seemed reasonable, as the party still would own the other manual, which was damaged, but still mostly intact.

This would be contingent on something the Lord wanted the party to accomplish for him first, an audition, of sorts. Willing to go along with the plan, The Red Lady questioned Zen, known to be able to detect liars, and received the rogue’s thumbs up.  Lord Eben stated that his request was simple. He wanted the party to bring him a woman. This particular woman would not want to go with the party, but she must be made to do so. He wanted her alive, and relatively unharmed. Complete this simple task, and they could do further business, perhaps for another item, which he just happened to have on hand, and thought the party might find interesting. *Clap clap* Lord Eben’s servant Raul entered the room with a small box, and opened it to display a black dagger, with a wavy blade and the image of a black sun on its pommel. It matched the two daggers already in the parties possession. Raoul was released,and left the room. After telling the party that the woman they needed to find was known as Elsea the Crone, but he had no idea where she was. That, he droned, was why he hired them. *Clap clap* Raoul returned with a matching box, containing a long, dirty gray dreadlock. The cleric took the lock of hair, nodded to Lord Eben, an act that went unacknowledged, and led the party as they left the room.

Gathering the remainder of the party, and informing them of the plan, the only question came from Brody, “So we have to bring them the woman, what about anything we might “find” along the way?” convinced that the party could turn any recovered goods into cash, the dwarf was more than willing to sign on. “Let’s go make that money!” And off they went.

With no trail for the barbarian to track, the party looked for a more esoteric way to locate their prey, turning to The Red Lady, asking for a magical solution. Everynne said there WAS a spell, but she had never added it to her repertoire. “Erlang Shen has granted me such miracles” stated the Priest, startling the party, all around. After attaching the dreadlock to the end of his quarterstaff by a thread, Jianjun prayed to his lord for guidance, and the lock of hair began to pull in a single direction, pointing the way.

Grognak began to bushwhack their way though the dense forest, making slow by steady progress, must lamenting that the spell directed them as the crow flies, rather than along any formed path. Several hours in, the barbarian found a mostly dry creek-bed, leading in mostly the right direction, and making for a much easier journey for him, specifically. Brody, showing a rare moment of caution, wondered aloud, “should be be walking in this big ditch? Seems like a good way to get ambushed..” Convinced this was likely solid reasoning, the party climbed up onto one of the banks, and stopped briefly for a snack.

As Jianjun called forth a pot of miraculous noodles for the party to feast upon, Brody scoffed at their “magical human slop” and ordered Ugh to fetch him a dwarven ration from his now considerable reserves. While the group ate, Brody ordered Ugh up a nearby tree to scan for anything nearby. Once up the tree, Ugh peered about, and asked “Want Ugh get bag?” pointing further along the riverbed. This grabbed the parties attention, and and sparked a resounding reply of “Bag? What bag? Yes go get the bag!”. Ugh seemed happy to oblige, but had one question first.. “What about big bug?”.

Ugh pointed to something just out of sight down the creek, which prompted most of the group to draw weapons, unsure what a big bug was, but more than ready to test their new upgrades against whatever it was. Until Grognak identified the wet looking over-sized anteater that shuffled into view. “Oh Krom.. Rust Monster…”

I had begun planning ahead for wandering monster rolls, hoping to make them more balanced and enjoyable, for both me and the party. When I realized that I could throw in the occasional custom made beasty, I immediately went in search of this one, hopefully created in GURPS so I didn’t have to make it myself. I found that someone had, in fact, statted them up for me, and the write-up looked perfect. Then I saw it. It had been posted by one of my players. Can’t have one of the inmates designing the asylum, that just would not do. So the first thing I did was to beef it up.. I should have made it faster too… But hindsight and all that. Also, it should be noted, Rust Monsters were described to me the first time as an ant eater, with long nose and antennae, rather than the crustacean that is so common, so that’s how mine look.

As the creature sniffed its way down the creek, the party heard Grognak’s warning, and began to rethink their new toys. Dropping his axe, the barbarian picked up the largest rock he could find, while Zen thought better of this fight, and flitted from tree to tree, hiding best she could. Frau readied her old mace, waiting for the beast to come into range, hating to destroy the weapon, but willing to do her part.

The Red Lady began to gather energy for her favorite Fireball spell, while Brody began to put his own plan into action.

Removing his hat, Brody removed a bomb, round, black iron, with a short fuse, and threw it down into the mud a few yards ahead of the rust monsters nose. Seeing where this was going, Jianjun began to power his own spell, and waited.

The rust monster withstood the impact of Grognak’s boulder, and the flaming magics of The Red Lady, if only holding onto life to satisfy its hunger for the delicious-looking iron sphere in front of it. Finally limping its way to the prize, it opened wide, scooped it into its mouth, just as Jianjun shot forth a beam of holy light into its face, igniting the bomb. There was a muted explosion, which launched the beast’s shell straight up into the air, leaving a pile of stew meat below. It landed with a squishing sound, causing the party to cheer, and the music to play.

Sadly, the damage was such that even though Zen wanted to eat some of the beast, Grognak couldn’t find the pieces he knew to be edible. I worry about my players, sometimes. I really do.

Once the party rested, and recovered from the fight, Brody took Ugh to look at this bag the caveman mentioned earlier. Traveling a hundred yards or so down-river, so to speak, he did indeed find a backpack, sitting alone in the middle of the creek. “Yeah, that seems legit, I’ll head back to the party and let them know it’s totally normal.” When given further inspection, Brody noted a simple rope trap surrounding the pack, that would fling whoever attempted to take it, into the air. Summoning Ugh to head back, the Wildman’s attention was taken by a squirrel running in the creek, leading him at a sprint back towards the party. As Ugh neared his prey, with Brody close at his heels, an arrow struck the squirrel, and caused the wildman to burst into tears, and Brody to burst into, well.. Flames.

Brody took the skewered Squirrel to mean only one thing, the party was under attack, and they were under attack by elves. Seeing this as the only course of action, Brody ignited his burner, (the fantasy version of a dwarven flamethrower) and began to blast his stream of fire into the trees all around him, while screaming, wild eyed, that everything needed to burn, deaf to the cries the rest of the party around him.

Looking about for what foe could have set off her dwarven brethren, Frau, atop her trusty mount, pointed skyward, alerting her companions to the small village of huts, built far above in the trees, just as a familiar voice rung out “GIVE ME BACK MY SWORD!!!”

This is where our episode ends for this week.. perhaps not exactly here, but in the effort of good storytelling, we will end here for today, but come back next week, when we return for the thrilling conclusion – “I Ain’t Afraid of No Ghost!”

While no XP was rewarded for a mission half finished, Brody once again earned the Cool Point, for his use of his bomb as Monster Main Course.

And now for something completely different!

It’s a fair assessment to say I’m a fan of Professional Wrestling.

OK, I know, that reading that last line, at least some of you, perhaps 50%, just muttered to yourself, “Man, he knows it’s not real right?” I will deal with this once, and just once, and we can move on and put this all behind us. I could go into pages of long-winded diatribe about exhibitionism and athletics, but I’d rather you took 20 minutes out of your day to watch this explanation, that says it better than I ever could. Please note that this contains much adult language, so it’s likely NSFW.

That said. I’m a Fan of Professional Wrestling, and while the American version is my bread and butter, the really good stuff comes from Mexico. (Yes, and Japan) Lucha Libre is far more than just a Spanish-language version of the Monday night cable TV fare, it’s a part of the culture, if not a culture in and of itself, to our southern cousins. The heroes and their villainous counterparts more analogous to comic book super heroes. It was not uncommon in days past for Luchas to be movie stars, fighting monsters and mad scientists alike, before going back to challenge for the tag-team titles.

When I started playing GURPS 4th edition, it was a variation of Weird West, which transitioned later into low-level supers, and moved on from there. What I ended up playing, in that 2nd game was a gun slinging martial artist, because my first idea was beyond my skills to create to my satisfaction, a super-powered luchador. In the 5 or so years that have passed, I have learned the ins and outs of the system, playing a variety of characters, in power levels from 50 to 1200 points. While I’ve enjoyed being a stoic gigantic space engineer, a flamboyant growth brick, an albino cleric and a blues harmonica playing bard-wizard, I’ve never lost my yen for the martial artist in the mask.

We came to GURPS after a couple of years playing in HERO System, and even after the transition, I kept my toe in that pool, because I liked the cartoony feel of the game. I still refer to HERO as “GURPS the Animated Series”, because that’s how I see it. In 2009, HERO almost won me back, by publishing Lucha Libre HERO. More than anything else I and encountered, it showed me that Lucha could be done, and “Bah Gawd”1 I was gonna make it work in GURPS too.

In that time I have worked off and on, to recreate the style and feel of lucha for a workable GURPS character, if not a campaign.

The plan is over-arching. First, I need to follow suit of the HERO conversion, and make my master list of maneuvers and moves, which thankfully, GURPS has a solid system of already. About a year into this project, they threw me a curve-ball, and released the deep-grit masterpiece GURPS Martial Arts: Technical Grappling, giving me much more detail to work from, and more importantly, the knowledge that I wasn’t the only one who wants this kind of thing. It just took me a while to realize it…

I heard about this new supplement while discussing my project with my own GM, (now a player, in my DF game) who had, since its release, been in some discussion with his peers about a particular set of moves that they had seen in the major motion picture; Iron-Man 2. In the scene, the Black Widow, showing off her great skill in ass-kickery, leaps from a crouching position to grapple an opponents head with her legs, only to use said grapple to throw the unlucky fella to the ground.

I had heard him talk about this bit before, and certainly I had seen the movie, but once I watched it, and really paid attention, I realized it… She was wrestling! The move he had been so taken with, and broken down to the sequence and combat modifiers of, was basically a Hurricanrana, a staple of Lucha Libre, and fantastic way to bridge what I had been doing, with what this new supplement was offering. Not everything in my conversion needed the level of detail that Technical Grappling offers, but others could not be done properly without it.

After the realization involving the Widow’s Hurricanrana, I found a move that had been giving me a hard time, known as a Backslide Pin, and tried to get his take on it. Not being inn depth with the new rules, I may have undersold my question when I asked “How do you grab someone behind you?” knowing he was not a particular fan of the wrasslin’ as maybe me and some other of our cohorts are. This was my failure, at this point. What followed was my GM Taking. Me. To. School.

Suffice to say, I still work on this conversion. Currently I’m still cataloging moves, be they throws, grabs or strikes, and converting them into GURPS rules. Most of the simple ones are easy, a punch is a punch, a kick is a kick. Sometimes the differences are a matter of semantics, is clothesline a strike or a sweep? Once you know that, is there a difference between that and a lariat?  Personally, I list clotheslines as sweeps, and the lariat as a strike, mainly because one is used more as a damaging attack. Just don’t tell Bradshaw I said so. Sometimes, like the Backslide, its more a matter of how do I turn the intricate dance that is wrasslin’, into numbers and 1 second segments. Thus, I struggle on. I have a day job, and other hobbies, but this is my long-term goal. Think of it like a 5-point obsession. It’s not all I do, but it’s almost always on my mind.

You can expect to see this feature pop up a lot in the coming months as I begin new phases, first beta-testing my theories in conversions, then in template creation. I’m willing to bet you will all know the difference between a Technico and a Rudo before I’m done. Who knows, maybe one day You’ll see GURPS Martial Arts: Lucha Libre Adventures.

I’ll keep my boots laced, and my fingers crossed.

-Conner

1See commentary by Jim “Good Ol’ J.R.” Ross for the audio version of this phrase.

These are the people in your neighborhood

Now that our intrepid adventurers have been in town a couple of weeks, bringing in steady coin and impressing people, they’re going to start noticing other faces around Arica. Truth be told, they have already caught the eye of several members of the populace, some we’ve met, and others yet to introduce themselves. I’m going to cover a few different class of citizens, both to familiarize our readers and the party, with who they’re likely to run into. These people are are, with possibly one exception, NPC’s (Non Player Characters) and are controlled by the GM, Me.

In the Dungeon Fantasy game I played in, most recently, town was described to be much like the “town” screen in a video game. Think Diablo. There are people there, but basically they only have a few dialogue options, such as “Buy”, “Sell”, or “Heal me, Please” and do little else. These options still exist in my world, because such things are important, and even I don’t want to flesh out the personalities of every newsboy and cleric in the village. I consider town to be a safe place, you don’t get attacked while there, as long as YOU don’t make trouble first. (Note: This is the golden rule. Don’t MAKE trouble, won’t BE trouble.) Because these folks are docile and simple, I’ll deal with them first.

First, The Church in town has a number of faceless priests around to sell people goods and services, such as healing potions, holy water, and blessings among others. As well, they offer healing and restoration magics, for a contribution to the church. Healing a few Hit Points will be cheap, but bringing a dead companion back from the death will cost several thousand gold. The only real difference is that when you sell holy relics and such to the church, the reward isn’t in cash, but credit within the organization.

Additionally, there are wizards in town. Many of them, in fact. Arica tends to be a haven for wizards looking to experiment, and in that vein, enchanters are always looking to sell off their projects, useful and.. Otherwise. If you want random magical items, there are plenty around to chose from. There will be posts to come here, just give me time.

For more mundane goods, the town has a general store, geared more towards adventurers than townsfolk, but let’s be honest, who cares about them? The main store in town is run by a Catfolk merchant named Khajiit, I never said I was original. Who sells weapons and armor, dungeoneering gear and minor magical concoctions such as alchemist’s fire, Luminous Dust, and Siege Stones. These items and more can be found in GURPS Dungeon Fantasy 1: Adventurers. Khajiit is more than willing to buy all manner of treasures off returning adventurers, for a fair price. (Note: Herein lies the value of the advantage “Wealth”. After character creation, Wealth is mostly business contacts, and raises the percentage of Full Market Value that you can sell things for, adjusted only by your Merchant Skill. Standard wealth nets you only 40%, generally. We will revisit this some other time.)

Also in and about town, we have other, more well-defined NPC’s, who offer more than just 3 conversation options, which is good, if they like you, but also means that what the players do, can make or break these relationships. These characters would have an exclamation point over their head, if in a video game. They give quests, hand out rewards, and might even be helpful in an adventure or two themselves.

First, an old friend,

-Elan A young initiate priest of Mishakal, serving the local Church, Elan has been gifted by his goddess with the powers of an Oracle. Granted the ability to glimpse the future, Elan has provided our party more than one adventure, and has even survived one of them himself! The priest was impressed by the group, showing that while he is far wiser than his age might imply, he is still a young man.

-Tessreene Called “Tee” by most, this buxom and impassioned young woman is the proprietress of the local inn & tavern, The Salacious Unicorn. Prone to fall deeply and instantly in love with patrons, only to move on at a whim, Tee is always a source of knowledge and fine ale, and on rare occasions, has a task or two that might pay well. One thing that you should never do, is refer to Tee as “Wench”. Unless you aren’t fond of your teeth.

Lady Penelope The eldest daughter of Lord Winslow Aberdeen, the towns magistrate. Lady Penelope is well known about town, but not for really doing much, aside from spending her fathers money. With their wedding soon approaching, the lady is never seen without her groom-to-be;

-Emry Longblade A sickly young noble who holds some position in town, if only in name. Emry comes from a powerful local family, but as the youngest son, has little aside from his name. If the boy had a sword, he would likely be unable to lift it. Most often Emry is referred to as “Milktoast” around town. The party met Emry once, but the boy never said a word.

Lord Theos De’Scoiattolo; Respected Sensei, Brotherhood of Echos
one of the three mages who met with The Red Lady in Episode 3, Lord Winslow is a well respected member of the magical community. Being a high ranking Brother of Echos, Lord Winslow wears the green robes of his order, and maintains a seat on the local Court of Nobles. Most of Lord Winslow’s time is spent in study of the Mysteries of the Old World, and it’s said he has a rivalry with others in town.

 

Last on our tour of the populace, are Hirelings! These folks are townsfolk that while looking for adventure, aren’t really on par with our players. They can be hired for coin, to join the party in or out of town, but mistreating the help will not only make it harder to find a willing henchman the next time.. Let’s see who’s hungry for coin? (Note: Humans being the most common race in Arica, all hirelings are human unless otherwise noted. Most of the listed henchmen are 125 or 62 points, but 250 point versions DO exist, and can be stated up if a player requests.)

Shecky the Schlep; 62 point Laborer(Real name: Stephen Stalwart III) Shecky was born and raised on a farm near Arica, but having little inclination for farming, and too little intelligence for much else, he decided to make do with what he had, a strong back and an empty wallet. Shecky signs on with adventuring parties who need things carried, and don’t mind paying for it. The only thing Shecky really cares about is a full belly and a comfy place to nap, so if you want a hireling who doesn’t ask questions beyond “When’s lunch?”, Shecky is your man.

-Lady Elsea, Initiate of Sarenrae; 125 point initiate  Lady Elsea is a priestess in training of Sarenrae; a goddess of redemption and healing. Not a combat cleric, Lady Elsea is happy to call on the goddesses blessing to cure wounds, perform first aid, or surgery, but she has taken a vow never to kill, even to save her own life. She would be willing to wear armor on a delve, but doesn’t own any herself, as she tithes most of her coin to the church, as is required by her training.

-Abner Stoutfist; 125 point Squire – Abner is a young dwarf, seeking a knight to squire for, or, failing that, a stout warrior from which to hone his art. He has little interest in partying, and tends to be more of a downer, preferring to talk only about “His Craft”, even when no one cares to listen. Abner is decently skilled with his mace and shield, but doesn’t always have a level head in battle, and can be hard to reign in once he’s gotten started. Green as grass but willing to learn, Abner wants only to be a hero, even if he doesn’t really know what that means yet.

-Ralphio Je’an; 125 point Agent –  A local schemer and businessman about town, Ralphio claims to be a Half-Elf, but in truth its maybe more like a 16th.  Always working on his next score, Ralphio does have some skill in buying and selling, but is more often more interested in a “Big Score” than doing his job and making his employers any coin.  Burdened with both a compulsion towards spending and partying, he rarely keeps any coin in his pocket, whether or not it was his to begin with. Ralphio might bring you a good return on your investment, or a day wasted tracking him down trying to collect.

-Tough John & Skeeves A pair of “Sailors” who ended up stuck in Arica when they lost their money in a card game instead of getting back on their ship, the two have taken to mercenary work, but only together.

  • Tough John; 125 point Brute; Tough John is the bigger of the two, but certainly not the smarter. Head and shoulders taller than most humans, Tough John tends to remain quiet and wait for instruction, but given insult, he takes his own initiative in righting the slight, most often with violence. Not prone to using hand to hand weapons, John prefers to throw his trusty harpoon, and pull the target back to him for up close pummeling. Letting him get his hands on you is always a bad idea.
  • Skeeves; 125 point Cutpurse – Skeeves is as surly a gnome as you’re ever likely to meet, is the thinker of the pair, and most of the time, what he’s thinking isn’t good. Skeeves is only interested in how make money, and where to spend it on women and strong drink. Skeeves prefers not to fight, if he can help it, simply taking what he wants before his target knows he was there. When it does come to a fight, he prefers to slip up from behind, and take down his prey fast, with either a knife to the kidneys, or a garrote around the neck. He leaves the heavy stuff to his partner, who he never works without.

 

This is a basic glance at henchmen available for hire if the party wants to pay their going rate. Any player can hire their own custom henchmen paid for with character points, costing from 1 to 12 points, if they like, from among any of the templates in the Hirelings Book, and given their input I will craft one (or more) to suit their requests. For a basic overview, I can provide a list of templates in person, but don’t think doing so here is fair to the people that publish such fine books. If the party wants to hire other laborers, apprentice wizards, or shied bearers, I’m happy to stat those up for hire as well, but don’t expect them to be as specialized, or created 5 minutes before a session. 😉

 

Next time: Good vs Evil, as far as deities are concerned. If you have questions or request, feel free to leave comments in the box below.

Later nerds

 

– Conner

All that glitters is not gold.. Sometimes it’s a mixture of gold and silver!

While I envision the game as an animated series, some bits need to be seen as reality, when my descriptive powers fail me.  I will include short posts as needed when new things come up and id like you to know what I mean.

The pin found hidden in the ancient text is below.  Made of Electrum, an alloy of silver and gold, the pin shines with both Arcane and Holy energies, as Should Not Be.

7 point star

Zen’s new precious sword is of even make, and likely centuries old, but an approximation would look something like this, with an engraving of the words “Meetima Me’a”, in elven, on the blade.

Meetima Me'a

could post a picture of Zen’s new hookah, but I think we all know what one of those looks like.. If you don’t, move to Oregon, and I’ll help you buy your own.

 

TTFN, Nerds. – Conner

Dungeon Fantasy S01E03: Wizards, Tramps and Thieves

 

Lets Greet out contestants, starting with our returning champions;

Everynne, The Red Lady – Mover and shaker about town, making friends and hording the deep arcane all for herself. Perhaps a little TOO generous with her cleansing flame..

Frau Blucher – Fearless in the face of pitfalls, and bane of evil wizards everywhere. Steadfast by the Frau’s side isGunter – Recently elevated from dancing circus expat to mighty ally in the war on evil.

Grognak – Skilled student in the art of warfare, and inspector of fine… Merchandise.

Jianjun – Too hot for his own good, and voice of the reasonable treatment of arms.

Zen – Picker of locks, and finder of tools. Also oddly attracted to doors. We won’t ask about that..

And introducing;

Brody MacFlarnatarnastan Dwarven Demolisher; keeper of the deep lore, and master of curse disposal. Basically the cool new kid in town.

In the days between adventures, the party had spent their time bettering themselves in and around town. The Red Lady sequestered herself in deep study of her arcane tomes, increasing her mastery of Fire magic, and committing a number of new spells to her repertoire (Increased her fire Magery and added new spells). The Frau toiled out behind the church, learning the ways of the dwarven distilling masters, hoping to lessen her overhead when passing the flask in Hanseath’s name (Learned Distilling skill). Grognak volunteered long days with the town guard, learning the ways of a trained fighter, as to better leverage his enormous strength. (Added Combat Reflexes). Jianjun spent his time in either rigorous exorcise or deep meditation, praying to Erlang Shen, to better understand His miracles. (Increased his endurance and learned several new spells.)

Zen had taken deep appreciation of the sword masters of Arica, and devoted herself to their ways, apprenticing herself to them, in hopes of becoming a master herself. (Zen’s player decided to begin on the path to the Swashbuckler lens, taking several skills, and increasing her HT.)

As The Frau and Gunter spent a silent moment toasting the sunset over the city wall, another dwarf stopped momentarily, to pet and praise the gentle beast. As mysterious dwarf departed, Frau noted that Gunter seemed to have become more powerful, and shined brightly with Holy Light. (Frau’s player invested a large number of points to upgrade Gunter from simple mount to official Holy Ally, nearly doubling his value in points, and making him MUCH more capable. He’s still not much of a juggler.)

In their off hours, the group gathered a number of interesting rumors;

-“Do not trust him, he seeks to betray you…”

-(Overheard) “Yeah, she loves me today, but by tomorrow, it will probably be you, or that big guy over there.. she never stays in love long, anymore”

-“If you see that guy Emery in town, just.. ugh.. don’t listen to him, hes worthless”

-“You can make good coin by sell- er, “RETURNING” Holy relics to the church..”

-“A trio of Lizard-Men have been coming to town once or twice a month, to buy.. Things, which they then carry out under cover of darkness.”

-“I’ve heard that there’s a real good poker game here ’bouts, but they don’t ever invite me.. You mind buying this next round?”

-“I swear to Pelor, I saw a bear, juggling, down behind the inn.  I would give my life’s savings to see it juggle FIRE… You’re buying, right?”

-“There is a secret Cabal of wizards in Arica, who have lost an important relic, but are too ashamed to admit how, or where.”

-“Far from town lies a keep, once grand and fine, now in ruins, home only to a dead knight, who once walked among the living. He seeks release.”

-“Galegal The Ageless claimed he would return to Arica only when he had the power to rule over it. He claimed not even the gods would stop him.”

-“There is a lonely Woman in one of the local bars, shes falls in love easily, but fall out just as fast.. be wary of that one..”

Our episode begins a week later, around the breakfast table, once again amidst the crowds in the Salacious Unicorn.

The Party arrived at their usual table, refreshed from a long rest after their adventure the week before. Once the barkeep brought their breakfast of lukewarm gruel, lamenting the loss of her waitstaff, she slipped quickly into Jianjun’s lap, giving him a plate of smoked ham steaks and eggs, ignoring Zen’s request for eggs herself. The cleric pushed his plate aside, shifted the waitress off his lap politely as a man can dump a grown woman off his lap by force, and tucked into bowl of porridge.

Before Zen could take possession of the only delicious breakfast, a skulking form form the next table slid into an empty chair and helped himself to what appeared to be an unattended meal. Between bites he introduced himself as Brody MacFlarnatarnastan, a local adventurer himself, hoping to find some measure of work here at the inn. “You seem like a trustworthy sort, strange dwarf with the totally normal full facial tattoo, please join us!” Sometimes it’s just that easy to add a new player to the group.

As the group picked through their delicious gruel, they discussed the tome they recovered the night before in the ancient library. As Grognak pulled it from his bag, Everynne commented that the night before appeared to radiate a powerful level of arcane enchantment.

Despite the magical nature of the book, it was completely lacking in any language known to the group. They did, however, discover a strange metal pin, shaped like a 7-pointed star, hidden deep within its pages.

The pin appeared to be the source of the enchantment, sparking awe from The wizardess only to have Frau Blucher and the cleric exclaim that it couldn’t possibly be enchanted, as it was clearly a holy relic, and as anyone with any skill would know, an item could not be both. (Note: Items can be enchanted by wizards or clerics, but as per the way I interpret GURPS’s DF rules, they are never both at once. This didn’t seem to interest the party at first, but it is worth noting here.)

The pin itself was VERY old, made of what the dwarf explained was Electrum, an alloy of silver and gold. The back of the pin featured no clasp or grommet, and only strands of whatever purple fabric on which it had once hung.

Lounging about after finishing their “meal”, three young men interrupted meekly, introducing themselves as initiates of the local wizards guild, sent to invite The Red Lady to meet with their masters, this very morning. Right now. Right away. Please. The mage saw no reason why not to, excused herself, and headed off, to see what the other wizards were up to.

The three initiates brought Everynne to a poshly appointed workshop, she was plied with expensive elven wines, of which she is very fond. (Note: more than half the party has at least a quirk-level predilection to one sort of cocktail or another) The Red Lady was kept waiting only a few moments before several journeyman members of the guild arrived, and began inundating her with questions about a book of unknown text that she had been overheard discussing earlier. Finding no reason to hide the book, she agreed to give them a quick peek. After several minutes of perusing the text, the wizards agreed that while they had also failed to interpret the language, they seemed certain that they knew where to find answers.

The assembled mages offered to take the tome off her hands for a handsome fee, and quickly produced a bag clinking loudly with coin. Everynne weighed the options and politely declined. She asked if she might know where to seek out this information herself, not willing to give up what could be powerful knowledge indeed.

Information was said to be in the hands of a rogue wizard, known only, ironically, as Arcanoth the Unknown. It appeared that Arcanoth had made off with a number of valuable items from the other wizards when he was… Invited to leave town, some number of months ago. If, and only if, Everynne and her partners would agree to give these three first pick of what they brought out of Arcanoth’s horde, they would give her his location. Giving it a moments thought, She agreed, received a beautiful but WILDLY inaccurate map, and made her way back the group.

Upon her return to the party, the group informed the Wizardess they had decided to set out for the wilderness, and see what adventure could be found. Bags were grabbed, and procession was made for the deep wilderness.

Once out of town, the group stopped briefly to receive a blessing each from Jianjun, at which time The Red Lady divulged the events of her meeting with the group. Nods all around seemed to indicate an agreement, with only their newest member Brody, asking what exactly the payoff would be, rubbing his hands together in anticipation, and being much dejected when the answer was “I dunno?”.

Grognak was able, with some small amount of head scratching, able to read the wizards’ map, which while beautifully written, was horribly out of scale. After a few minutes, they party was able to set out, with the large barbarian leading the procession, bushwhacking their path with his warhammer.

After less than an hours hike, Brody broke from the 17th verse of the song of his people, to ask loudly, “So, should we stop to eat?” and looked from face to face, hoping someone would be game to open a pack, his own being empty. He had stolen a few bites of ham earlier, but decided not to press the issue when Zen claimed the plate for herself.

Thankfully, Grognak was more than willing to enjoy second-breakfast, which was enough to convince the rest of the party. As Frau went looking into her saddlebags, Jianjun revealed that Erlang Shen had granted him the miracle of creation, and set about praying for, and being granted, a meal of delicious vegetable stew, more than enough for the party to dine on. The dwarf broke into praise “All hail Whatshisname! All hail Whatshisname!” before digging in.

Once satiated, the party again resumed their hike, making good time once Grognak was able to find a solid trail to follow. Just after mid-day, Jianjun halted progress to point out a strange well, set just off their trail, in a small clearing, manicured and dotted with wildflowers. “So, like in a storybook? That’s normal, sure…” The party decided to stop shortly to investigate. Finding a crank to pull up a bucket of water, Grognak hauled up a fresh bucketful, but was too cautious to take a drink. Being who she is, Everynne decided to see if the liquid in the well would burn. And sure enough, it did.. With a strange blue flame.

While most of the party stared at the strange flame in awe, Brody, using his knowledge of all things burnable and combustible, exclaimed loudly “That’s alcohol!”, then blew out the flame, and began to drink thirstily from the bucket.

Feeling a strange sensation, but no lasting intoxication, Brody drank again, and achieved the same. Brody drank from a cursed well, but his will was stronger than the evil magic, and he resisted its effects both times, it would, in fact, have made him drunk until the curse could have been removed, had he failed. Once the holy members of the party witnessed the occurrence, they proclaimed it Cursed. While Jianjun and Frau discussed how best to cleanse the area, Brody offered up another suggestion; “Why don’t we just blow it up?” and held up a sack, heavy with explosives..

Every member of the party watched intently as Brody brought out a container of Shattersand, A secret formula known only to a small sect of dwarves, shared with NO ONE. EVER. He took precise measurements of the well in question, dug several small holes, did a special dance, took a union-mandated 15 minute break, and finally waved the rest of the party to a safe distance. Grinning like madman, Brody lit the fuse and waited for the show.

An explosion that astonished even the fire mage, the well first exploded out, and then caved in upon itself, creating nothing so much as a deep indentation in the earth. Satisfied with his work, The group congratulated the dwarf and headed back on their way. (Note: this earned Brody’s player the Cool Point for the session, and I’ll be honest, it was well deserved. Not the simplest way to handle the problem, but definitely entertaining.

Within an hour, the party reached the end of their map, and discovered… a small field with a hut, placed up against a cliff. Laying in front of the small straw hut, a large black dragon, snoring loudly.

Given a moment to comprehend what the party saw, they sent the Pirate to make first contact. What could go wrong? As soon as Zen made progress into the field, the Dragon woke, reared back on its haunches and began to roar at the group. “Be gone from here, interlopers! Come any closer and be destroyed utterly! I would feast upon your flesh!” The dragon then returned to its sleep.

Being less than frightened of the great beast, Grognak and Brody approached, Warhammer ready, and bomb in hand, watching the dragon intently. As they came within a dozen yards, the Dragon woke once again, and delivered the exact same message, at which time Brody launched his bomb into the dragons open mouth. The bomb exploded, and the dragon popped like a bubble. The wizardess identified the phenomenon as a Phantom spell, a power illusion, but much less dangerous than any real dragon.

Feeling that any danger had passed, Zen decided to investigate the hut, sprinting towards it, and as she neared the entrance, disappeared from view. The party took this as an ill omen. Zen noticed no disappearance, but DID notice the hut vanish and a large, dilapidated mansion pop into view in front of her. This, she exclaimed, was more like it.

The party were less than pleased with the disappearance of their stealthy companion, and sent Frau in next to investigate. As soon as the dwarf approached, she too vanished, causing more alarm among the team. Jianjun approached more cautiously, never breaking the threshold, but instead thrusting his quarterstaff towards the hut instead, only to solicit a loud yelp, followed by the re-appearance of Zen, sword in hand, ready to fight. (when Jianjun’s player announced that he was poking with his staff, I made him roll “to hit” and a random location roll.. of course the first was a critical success, and the second landed on “groin”.. so yes.,. Now, in some cultures, Zen and the cleric are married..)

Upon Zen’s exit from the illusion, it dissipated, showing all around the true form of the old mansion. Centered around a large heavy wooden door. Seeing no further dangers, the party pried the enraged thief off of Jianjun long enough to check the front door. Drawing close to check the door for traps, Zen caught the faint odor of perfume, as she checked the lock “Hmmm.. So it’s a Sexy door.. OK..”

Zen found no physical traps, but did notice a strange, glowing yellow rune, set into the doors center. Before she could reach out to examine it, The Red Lady stopped her short, recognizing the rune as a magical trap, one that should deliver a powerful shock if activated.. The party decided to let Frau try and disarm the rune, which she attempted by flinging her mace at the door itself. A blinding flash of lightning surrounded the mace, which then fell helplessly to the ground, the rune seemingly unaffected.

Failing to disable the rune before entrance, Grognak offered to use his own brand of barbarian trap-finding, and smashed the door soundly with his warhammer. Upon impact the giant north-man was surrounded by a blast of energy as the door slammed open, to no effect.. the rune itself was a clever illusion as well. “I think hate the guy who lives here… yep..” grumbled Brody as they entered.

The entry foyer was bare, spanning only 10 yards or so, and tiled with a strange pattern of hexagonal tiles, colored red, black and white, with a single gold tile in the center of the room. My own GM, Brody’s Player, once told our group “the easiest way to scare a gaming group, is to change the tiles on the floor.” I had wondered since if that was true, so I threw this in.) Zen was the first of the group brave enough to cross, taking a path just to the right of center, taking only black and white tiles, and crossed with no problems. The players looked to Jianjun, “What letter does the name of god start with?”

Seeing no danger at all, Frau charged straight ahead, caring little for colors and tiles, until she began to step on the center (gold) tile, and began to fall forward, before leaping into a perfect leaping front flip, landing and moving on, never breaking stride. Yes, this WAS a critical success on her DX check to avoid the pit trap.. Who expects the heavy fighter to make the Dexterity check?

Finding the single tile easy to avoid, the party moved on to the next door, finding neither trap nor lock. When opened, however, they revealed a mile long hallway, dotted with doors on either side, and at the far end. “Yep, I really hate this guy:.

Brody smashed a few of the floor tiles, tossing pieces down the strange hallway, noting that despite the unimpressive toss, the shard of tile seemed to travel the entire distance of the hall, but watching it almost gave one a headache, as the brain tried to understand what it was seeing. More Illusions.

As the party began its trek down the hall, Zed stopped to pick and open one of the side doors, only to find it leading nowhere, to a solid wall. Brody briefly considered simply destroying the wall itself, but thought better of it when he realized the state of the house might not take such an explosion without falling in on itself.

Making their way to the far side of the hall, which seemed to be only 30 feet long, Zen was easily able to open the door into the main hall of the home, filled with long tables, a large ruined fireplace, and several mismatched chairs in various states of disrepair. At one time, a grand staircase had led further into the house, but that wing had long since fallen away, and down the now overgrown cliff face. Taking a few minutes to poke around, the group found a few half eaten pieces of fruit, but little else. As Zen and Brody passed opposite ends of a long table, they spotted a bottle of good rum, hidden between two bowls of rotten fruit. After a tense moment of eye contact, both members sprinted for the bottle, with Zen making use of her long human legs and fast sprint, to snatch up the bottle, and stash it in her pack with a smug look.”

Having their pick of doors, the party started just to the left of where they came in, on a door that was locked from this side, with a latch. Upon opening it, they faced a hazy room, deep with cushions, and half-conscious women. Clearly a Harem, which interested some members of the party more than others.. Grognak, it mostly interested Grognak.

Inspecting the room was easy, as the.. *ahem* Ladies, had to fight even to answer simple questions, finding out only that their boss would be back at sundown, and did the party have any liquor. Finding the answers less than helpful, they moved on to the next room, which they found heavily locked, and trapped, both of which Zen was able to circumvent easily. While Zen handled the lock, Brody took a moment to shake down the ladies, making sure they weren’t armed, or well paid, in the end, netting a handful of coin, and a new dagger. Grognak was tasked with checking the women more closely, because he had already begun to do so, of his own accord.. no one asked what, exactly he was looking for under their skirts, but he never seemed to find it, and kept looking.

Inside was a bedchamber, mostly in disarray, but littered with the accouterments of a warrior; armor stand, weapon maintenance gear, etc. Zen, never to let a room go unmolested, began a thorough search, turning up a tool here and there, eventually collecting an entire blacksmiths kit, and a bag of coin, which found its way into her pouch, forgotten later, sadly, when it came time to pool the treasure. This was yet a ANOTHER critical success, on the search roll, finding the kit, as I’d planned, and 2d6 worth of coin which I deemed a prize for the level of success. I enjoy rewarding such things. Brody helped himself to a clean blanket, not having one, himself.

Moving on, back the way they had come, the party decided to lock the ladies INTO the harem, spiking the door with Brody’s new dagger. Moving clockwise around the great hall,they next entered a long room, mostly empty, aside from the far end, filled with pillows and strange device, which Zen identified as a Hookah. Making a plan to finish up searching by sundown, and setting in wait for the harem’s boss, the party decided to revisit this room later, in celebration of a job well done.

Next room up on the round-robin, was a small antechamber, with a door to their right, and one straight ahead. Choosing the door to the right, Zen encountered a nicer lock than any other in the house, and found herself unable to unlock it. Grognak was happy to oblige, smashing a large hole in the heavy oak door. With the dim light in this room, and none in the next, the barbarian stuck his giant head through the hole to investigate. This, it turned out, was a poor idea, as an unknown screaming figure latched itself onto his neck, and began snarling and snapping at the barbarians throat.

Unable to do much else, Grognak pulled his head back through, bringing the snarling figure with it. As a screaming Grognak pulled free, the party witnessed an aged, emaciated elf clinging to their friend, which mostly elicited a scream from Frau Blucher, of “UNCLEAN!!!!” as she recognized it for the feral vampire it was. Grognak was able to grab a hold of the elf, holding it at bay, but unable to do much else in such close quarters. Reacting quickly, Zen ran the undead elf through with her sword, as Frau crushed half its skull with her trusty mace. The Red lady began to cast a spell to temporally enchant Grognak’s hammer with flame, only to be shouldered out of the way by Jianjun at the last moment, warning the flame-happy wizardess that it would have destroyed the weapons heavy wooden handle. While the vampire continued snapping and biting at Grognak, Brody smashed through the creatures skull with his warhammer, silencing it finally.

Unable to discern the other lumpy shapes in the small room in which the vampire had been kept, the party looked for The Red Lady to do her thing, bringing forth a jet of flame to immolate the room and everything therein, including the pieces left of the vampire. Finding little In the way of un-burned loot, the party entered the next room, found to be the kitchen.

Ransacking the kitchen was a unanimous decision, and turned up a large sack of groceries, and a fine dagger, having been used as a kitchen knife by whoever had cooked last. The party took every item in sight, with Grognak hauling along the sack of food, pleased as could be with the haul.

Having finished the left wing of the house, the party moved on the other, starting with the door nearest their entrance. Inside was a cozy study, with comfy chairs, the remains of a fire in the hearth, several bottles of liquor, and various other knickknacks. The group absconded with the liquor, but agreed to come back later and give it a deeper search. Moving on led the group loping back into a narrow hall, ended with an ajar door. Peeking inside revealed a decent sized library, 2 stories tall, with large pillars inside, extending to the tall roof. While the party looked around, Brody stared at the pillars, using his knowledge of architecture to realize that the center pillar was totally unneeded, the more you know, the easier it is to blow up… and declared his intent to set the pillar on fire. The Group convinced him to hold off, and explore through a large glass door in the south side of the room.

Through the glass doors led to a large arboretum, with large planters along 3 walls, hanging baskets of plants hanging from the mostly broken glass ceiling. At the far end, a large plan began to straighten, and then sniffed. “Johnny, is that you? Oh,,, and you’ve brought me friendssssss.” Aw crap, its Audrey II… Damnit!” Yes, I steal blatantly, giant plants are trope-appropriate.

As the large plant began to bob and move, large vines began to move among he deep foliage along the sides, effectively surrounding the party. Finally having a solid foe with which to engage, Grognak and Brody charged the over-sized creature, while Frau and Zen waged their own battle with its thick vines and attempted to snatch them up from the sides. Jianjun and Everynne began to charge their spells, hoping to rain down fire from a distance while the barbarian and his dwarven cohort found out that while living flesh fell easily to their large spiked warhammers, the plant was less vulnerable to such things. Though they did knock loose an undigested boot from the plants “mouth”. Given the time to cast their spells, while defended by the fighters, The wizardess and cleric unleashed their burning attacks, and managed to strike true, and burn the large creature in center mass, burning it down to its roots.

Watching nearly all the plants in the greenhouse wither and die within a matter of minutes, the party set about looking for anything valuable that the beast may have had. Sadly their search turned up only a mate to the boot they knocked lose earlier, though Grognak did uncover a potted sapling version of the man-eating plant, which he stashed away to take with him.

Returning to the library, Brody pulled out a pint of oil, lit the wick, and the jar onto the unnecessary pillar. The jar sailed through the wood side of the pillar, crashed into what sounded metal, and began to burn, destroying the illusion, and revealing a small spiral staircase, leading up.

Ascending the stairs, nearly ever member of the party managed to make their attempt at stealth, most by a great deal, but Frau botched the roll, clanking and tromping nearly as loudly as possible. Zen had been able to hear two voices at the top of the stairs, and found that they ended in a small chamber divided by heavy velvet curtain. As Frau came to the top of the stairs, she stuck her head through, seeing two startled figures, an orc, and an elf, leaning over a map spread on a desk. “Hi guys! Whats up?”

No one else taking initiative to start things, Frau stepped in to the room, causing the orc to draw his sword and shield and the elf to begin chanting in an unknown language. Knowing dark magic when she saw it, Frau drew and flung her mace, striking the elf in the chest, and knocking him to the ground. Grognak emerged from the curtain in mid-charge, heading for the orc, and smashing his warhammer deep into the fighters chest. I had INTENDED this to be a difficult fight, however bot of the first attacks rolled nearly maximum damage, and defenses were weak at best. I was disappointed. The orc survived the initial attack, and attempted to bring his sword to bear, until Grognak yanked the spike free, doing more than enough damage to bring the fighter down.

With the party no longer having a fight, they set about doing what they do best, and searched the room from top to bottom, inside and out.. Literally. The Red Lady, saddened not to get a change to burn anyone, pointed out that the sword and shield wielded by the orc were magical, and warned the party to be careful with them. As Zen stripped the orc and elf in turn, the noticed a few pieces of interest. First, was a necklace of what at first appeared to be scalps, but were identified by Frau and Brody as dwarven beards, taken as a battle trophy. These were left behind. The Elf, however had a piercing in one nipple, and was ALSO magical, and ripped clean off his body, causing the injured, but not dead wizard, to scream loudly, and begin cursing the party. The tirade caused Brody to kick the Elf in the groin and render him unconscious once again. As Frau went to recover the map they were reading, she found it gone, likely another illusion,

Also found was a badly water-damaged manual on the desk, which appeared to be a translation guide for the book they had found the week before. Pleased to find what they sought, but downhearted at its condition. Zen also became upset by finding a hidden, but open and empty safe, set into one wall.

Knowing there was more to find, the group asked Frau to revive the elf, with her knowledge of holy medicine (not magic), in order to question him.

Once awake, the elf, who identified himself as “Arcanoth the Unknown!” offered them whatever they wanted to leave him alive. He directed them to the book on his desk, and jabbed his head in the direction of the far wall where he said his safe was hidden. When in formed that the book was ruined and the safe empty,he began to swear and curse about a boy. “The boy! Find the damn boy!” feeling the elf was less than useful, they party knocked him out again, much to everyone’s approval.

Finding it near dark, and having no wish to head into the forest at night, the group decided to barricade themselves inside the study, and wait for morning, Feeling the harem should enjoy a bit of celebration with the group. Sending Zen to gather the hookah, she entered the hall, only to spot a young man, Looking exactly like the Depressed <Excerpt removed for copyright reasons> that she had slain the week before, in the underground complex. As they locked eyes through the hall, he snapped his fingers and vanished. Finding no one else appearing, Zen grabbed the hookah, a nearby bag of a strange white powder found later to be called Moon Sugar, a fantasy narcotic, and a comfy pillow before making her way back to the party.

After a night of drinking and revel, the party made a last check of the room, finding another bottle of good elven brandy, and two nice high-backed chairs. One covered in velvet, the other in what Grognak informed them was Giant Ape leather. Believing both to be valuable, the party put together makeshift liters, and tasked the harem, now decided to be returning with the group, to carrying the chairs on the trip.

As the party made egress, the entered the antechamber, where upon the gold tile stood the you g man Zen had spied the night before, standing over a small gilded chest of coins. The boy identified himself as the wizards apprentice, and offered a deal. If the party returned the girls, and left the food, he would give them the tome they came for, AND the wizard’s gold. Refusing to give up the girls, the party passed the obvious illusion and exited the front door, only to find the apprentice re-casting the Phantom of the dragon, outside.

Finding himself outclassed and outnumbered, the apprentice tried to bargain with the party, but lost, admitting that all he wanted was a chance with the GIRLS.. in the end, he agreed to return to town with the party, as long as he was able to abuse the unconscious elf on the way back. All were in agreement, and they headed for home, encountering no resistance on the way.

Upon their return, the harem thanked them for returning them to their town, and began to run for their homes, most to various wizards towers, and half a dozen for the Inn, where they had lived and worked before being taken by the wizard and his lackeys.

The only unhappy faces the party saw, were the trio of wizards who had given Everynne the map to begin with.. The group approached the party as the women departed, arms folded and moods dark.  “We told you we wanted first pick!”  The party stared blankly first at the wizards, and then their own mage, and then back.  “When we said treasure, *wink wink* WE MEANT THE GIRLS!”  The Red lady only shrugged,mumbling something about being more clear the next time, and the trio exited the street, commenting that they considered this a debt not paid, and one on which they would collect soon. This would be a lesson to NPC’s and GM’s alike, not to give subtle details to someone when also plying them with strong drink.. Still made for good roleplaying.

Disposing of the loot, the party netted $1,276 apiece, as well as the same share to the party’s reserve fund, saving for a rainy day. The only item not sold was the Orc’s unusual sword.  The weapon-savvy Jianjun  identified the weapon as a Very Fine  backsword, an elven crafted blade with a single edge and a sharp point, and an ornate basket hilt.  The blade was pristine, even for what the cleric reported to be an ancient sword,  with a the words “Meetima Me’a” engraved near the hilt.  Everynne said it seemed like elven, but not any dialect she was aware of.  A local wizard was hired to analyze the spells laid on the blade, and claimed that the blade had been enchanted with Puissance, causing it to deliver greater blows than strength alone would allow.  The wizard thought he could sense other spells, but failed to identify anything further.  Happy with his $14 paycheck, the enchanter wished the party well.  Even without the skill to wield the blade properly, Zen claimed it for herself, rarely letting it out of her grasp, and never out of her sight.  Zen also seemed to forget about the Hookah when the group piled up loot to be sold..  I’m sure this was an oversight.

There was no talk of what to do with the now seriously injured Elf, nor the apprentice who the party attempted to give to the bartender, with no luck. Those issues will be handled next session.

The group were each issued 11 XP for the session, with the Cool Point going to Brody for his disposal of the cursed well.

Now that the party is growing in points and wealth, I expect that certain things will beginning to become necessary, such as higher quality gear, and hirelings, both of which will require their own post as we go along.

Well, it was a long tale, but it has been told. Join us again next time, Please and Thank you!

-Conner

Dungeon Fantasty S01E02 “Sunsday Go-To-Meeting Murder Hobos”

Welcome back to our continuing coverage of our GURPS game, already in session.. Let’s meet our players.

Jianjun – Priest of The War God, and bringer of the Holy Light. Not big in the zombie circles.
Grognak – Barbarian slayer, and new world champion in the Dwarf-Toss.
Frau Blucher- Cleanser of the unclean, and a decent makeshift shot put. And introducing Virgil Runnels Jr. as the Frau’s stalwart manservant –
Gunter – Happy-Go-Lucky bear about town, and drinker of fine ale, as long as he does it outside.. Stupid “No Animals Allowed” rules.
Everynne, The Red Lady – Setter of fires, and enjoyer of fires.. The Red lady does what she likes and likes what she does.
Zen – Sworn enemy of the J.K. Rowling Estate and master of the aggressive disarm.

The Party Gathered a number of rumors while going about their business in town, let’s see what they learned, shall we?

-“If you’re ever lost in the woods, you can pay a little man to take you to the BEST inn, in the new world.”
-“If you’re looking for something to do, there’s a guy in a dress outside of town who’s trying to get folks into his church.. Give him my name, he’ll give me a copper a head!”
-“We saw a pair of Bigfoots, walking hand in hand in the forest. Then they ate my horse..”
-“A giant damn cat kept asking me the same question over and over.. I think I blacked out before I could answer her, though.. I woke up just outside town.”
-“A priest of Tyr led a ships worth of slaves to freedom, but lost his high holy symbol, and his hand, in doing so, The Church would greatly appreciate them returned.”
-“I was minding my own business, going to meet… someone… out in the.. somewhere.. and this giant THING lifts me off my feet, shouts DWARVEN ONION at me, and threw me in a lake..”

We rejoin our party taking in a bit of well-deserved rest and relaxation, after several weeks sleeping on a ship, and one magical night borrowing the sleeping bags of some recently deceased goblins. Given a weeks room and board at the local inn by the Lady Penelope, the group dropped almost immediately into sleep, taking only enough time to move Grognak off four of the beds into just two. The scene begins mid-afternoon, at breakfast.

Taking their place at an empty table in the Salacious Unicorns’ dining hall, the buxom proprietress arrived, quickly sized up the group and started placing cups and tankards in front of the party, strong tea for the dour priest, red wine for the wizardess, a steaming mug of tarbean tea (Note: fantasy talk for coffee) for the Pirate (Yeah, I said it the first time, for once!), what appeared to be a large bucket of mead for Grognak and ale for the Dwarf & her friend who was CERTAINLY not a bear wearing glasses and a fake nose. After serving she promptly sat herself down on the holy warriors lap, and began aggressively flirting in dwarven, ignoring the rest of the party for most of an hour.

Midway through their eventual meal, the group was interrupted by an elder member of the church, asking politely for a moment of their time. Jianjun was more than happy to silence his companions and let the priest speak, and invited the man to deliver his message. It seemed, as luck would have it, that the Church’s new Oracle had foreseen the parties involvement in the recovery of several evil artifacts for the church, and the priest hoped that he might start them on their holy quest this very day.

Having little else in the way of work to do, the group was willing to sign on, but when they questioned the priest, he stated that only the Oracle could give them more information, and stepped aside to present said oracle, only to reveal Elan, the young priest from the day before. The sight of the boy caused Frau to leap to her feet, level her mace up and shout “UNDEAD!! UNCLEAN!!” Before the Dwarf could strike, or Elan soil himself, the elder priest frantically explained that Elan had been resurrected by his the grace of his Goddess, and was not, in fact, a member of the undead.

Elan explained that he had received a powerful vision of the events about to transpire, and that he would lead the party deep into the woods, to discover “The House of the Fallen Lady” though he had no idea what that meant, or who this lady was. Elan stated that the object they sought would match the unholy relic already in the parties possession, so identifying it would be no difficult matter. Young priest and old both quickly looked at Zen, who smiled innocently, and called to the barkeep for a refill on her tarbean tea.

The group said that was good enough for them, and prepared to depart. Before they could exit town, however, the older priest did request that they do everything in their power to protect the child, perhaps with more vigilance than they had shown last time..

Elan began to lead the party deep into the woods, on no trail that their giant woodsman could discern, never veering, but still insistting that nothing looked quite the same as his vision. Soon after, Grognak decided to seat the young Oracle on his back, to which Elan proclaimed, “OH, this is MUCH better.. I wondered why I felt so short.. Alright, this way!” and began to lead them much deeper into the forest at a quicker pace.

About mid morning, Grognak picked up a strange smell, stopped the group and whispered “Dire Wolves, ten of them, up ahead… Get ready…” This was a critical success on his perception check, which made the parties lives MUCH easier. The wolves ambush was ruined, and Elan had more than enough time to run and hide under Gunter, who decided to sit and watch, rather than get involved in the fight.

Grognak made quick work of the first wolf with his warhammer, but growing angry at the next who bit him soundly on the groin, decided to attempt hand-to-hand combat for several rounds, and was less successful, though the wolf failed at each attempt to bring the barbarian to the ground, despite his aggressive hold on his.. loincloth.

Meanwhile, as the priest called upon his miracles to heal and protect the barbarian, the Red lady issued forth a jet of fire, immolating several of the large wolves. The Frau crushed bone and flesh alike with her heavy mace, while Zen danced in and among the wolves, slashing and jabbing with her newly acquired Shortsword, liberated from the cloaked thief she slew the night before. Not like he needed it anymore, right?

Despite the overwhelming numbers, and MANY successful defense rolls on the part of the dire wolves, the party did finally best the beasts, and after finding no treasure and scowling at the GM, the party replaced Elan on his perch atop the barbarian and continued on their journey.

Another hours walk deeper into the wilderness, Elan called a halt, and informed the group that they had reached their destination, an old, mostly crumbled cemetery. The Graveyard was scattered with only a number of grave stones, two stone statues, and a small square gazebo.

Elan informed the party that his vision ended here, and given that information, he would be headed home, safely under his own power. Before the group could argue, the young priest wandered back into the woods alone, vanishing in the brush. “He’s gonna die again, isn’t he?”

Seeing no reason not to inspect the graveyard, Frau made first entrance into the once holy site. Feeling as if she walked through a thick spiderweb as she made ingress, Frau’s heard the tell-tale moan of zombies, raising up from their dug graves, and approaching the dwarf with a hungry look in their eye.
The imminent threat of undead upon them, the party sprang into action. Zen shrank back into the shadows, as she is wont to do, as Jianjun stepped to the boundary of the graveyard, held high his quarterstaff topped with the symbol of his lord, Erlang Shen, revealed to be a cast iron image of a clenched fist, and called upon the light of the war god to drive back the undead.

As the lumbering barbarian entered the fray, the Frau called him to her side, and pointed at the furthest fleeing Zombie. Knowing the dwarf’s mind, Grognak grabbed Frau, spun in a tight circle, and flung her directly at the undead abomination. As the holy warrior neared her pray, she braced her shield, screamed her battle-cry; “UNCLEAN!” and smashed headlong through the zombie, destroying it utterly.

The remaining zombies were handled quickly, unable to defend themselves while shambling in fear from the cleric’s holy light. The Turn Undead power is a contest of Will, and this group of shambling meat-sacks rolled an 18. on 3d6. I could not have done worse. They posed no threat to a party that already excels at killing undead.

Given a few free seconds with the empty cemetery, the party searched the gazebo, finding a false floor under a thick layer of dead soil. Beneath the false door was a short ladder, leading down to a deep spiral staircase.

Descending several levels into darkness, the party emerged into a dimly lit hallway, spreading out to their left and right. Taking a quick consensus, the party headed to the right for ten or so yards, before the hall took a sharp left. As they rounded the corner, Jianjun noticed a shuttered window on the wall to the right. Taking a moment to inspect the window, the cleric found the shutters stuck closed, beyond his strength to open. Thankfully, Grognak is never at a loss for finesse, and smashed the shutter with his warhammer, revealing a wall of packed dirt and stone beyond. “Well that’s helpful..”

Resuming their trek into the underground structure, the group turned the corner, only to find themselves facing an unlikely grouping of individuals; two small red imps, a bespectacled young man in dark robes, resembling nothing so much as a depressed <Excerpt removed for copyright reasons> OK, well, think famous British Boy Wizard, glasses, black hair.  You get it. Behind the young man stood two animate skeletons, armed with wicked looking axes. Jianjun wasted no time, shouting “DEMONS” and saying a quick prayer.

Taking no time for diplomacy, the party sprang into action, with Grognak lunging at one Imp, The Frau charging towards the skeletons, while the groups rogue was nowhere to be found. Everynne began chanting to ready a fireball, with eyes only for the young wizard downfield, but before her spell was ready, Zen slipped from the shadows, and drug her shortsword across the boys neck, dropping him instantly to the ground in a pool of his own blood.

The imps revealed to be Devilkin, fell quickly to the opening onslaught, and the skeletons fared no better, as The Red Lady turned her attention to one and the cleric blasted the other with holy light, dropping both. Taking just a few moments to search their prey, the adventurers found a small amount of coin and a few odds and ends, mostly paraphernalia of an apprentice wizard, if the Red Lady was to be believed. The highlight of the loot was a potion belt, made of hold several vials or grenades. It was similar indeed to the one their own mage wore over he crimson robes.

The hall continued on for three dozen or so yards, with a left turn about halfway down, and two doors spaced out along their right. The party seemed interested in what might lay beyond those doors, and turned to Zen to find out. Taking no great amount of effort, the Pirate whipped out a set of lockpicks, and opened the lock only to exclaim “DAMNIT” as a small needle jabbed her in the finger. Thankfully her gloves were thick enough to prevent real damage, or the poison that had been smeared on the needle, but the lesson was learned to check for traps FIRST, and THEN pick the lock. More player knowledge than character, it was nonetheless an important lesson.

Inside the first room was a small bedchamber, with a desk on one side, a small chest of drawers and a bed on the other. After a quick ransack of the room they turned up a strange book in a language none of the party could read, and a jar, containing a strange piece of meat which Grognak identified as an organ from a Frost Snake, worth a decent amount of coin to an alchemist. They loaded up their new-found goods, and continued back along to the other door.

Finding the second door in the hall not locked OR trapped, they looked inside to find a mostly empty bedroom, with two unused beds, and soiled clothes. A reluctant search turned up nothing.

The party continued to the end of this hall, ignoring the first left turn, and turned left at the end, finding a hall matching the first they explored. Two doors were on the right, and one on the left. Checking the first on the right, they revealed another set of stairs headed down. A quick consensus decided to explore the rest of this level, before moving further In. They re-closed the door and headed on. The next door along was locked AND trapped, but Zen had little trouble opening it, exposing what had once been a richly decorated bedroom.

Taking NO time before falling into a search, they uncovered coin and various goods, including a much finer quality tome, in what appeared to be the same language as the book recovered earlier. Both coin and book were packed up, as the party crossed the hall to tackle the 3rd door.

Finding neither trap nor lock, Zen led the procession into an old, but still utilized dining hall, with a long table, several chairs in various states of disrepair and bits of what appeared to be a recent meal still sitting about. Never ones to let food go to waste, the party helped themselves to some bread and cheese. I’m not surprised here at all, my own gaming group once made no pretenses about looting a bag of smoked rats, saying only, “food costs money, no need to waste it..”. At the other end of the dining hall, was another door which lead back into a hall they had ignored earlier.

Across this short hallway they faced another door, though at this point Zen was distracted, so Grognak took his turn at picking the lock, and smashed the stout wooden door into kindling. Grognaks player looked at me “Doesn’t appear to be trapped now, does it?” Sometimes I get my own medicine back to me, heh.

Inside was what appeared to once have been a great library, still containing a large number of books, if in a less than desirable condition. Before the rest of the party could even begin to search, The Red Lady extended her mystic senses, pointed to a shelf 3 over and 4 up, and said, “That book there, its magical and valuable. Get it and let’s go.” A critical success on her Perception + Magery roll, it led them to the only real source of treasure. I thought I was going to get them to work at this one..

Heading left out of this room brought them to another long hall, showing that this level of the.. building? Dungeon? Whatever it was they were in, was shaped like a squared numeral 8. Seeing 2 more doors on the far side of the hall, they decided to check the one on the right first, which opened into a strange workroom with a row of rusty cages to their right, and a covered stack of something on their left. A workbench covered in miscellaneous tools sat against the far wall.

While Zen picked through the tools, Frau heard a slight hissing sound, and silenced the group before finding its source coming from under the tarps. Yanking back the thick canvas revealed another long cage, this one filled with 3 Serpents covered in white fur, hissing and snapping at the party around them. Grognak branded them Frost Snakes, but finding that neither Hanseath nor Erlang Shen required their followers to handle snakes, the group decided to come back to this room on their way out and decide what to do then. Zen reported finding only a cheap set of surgical tools, which Jianjun offered to put to good use.

The final door led to a small chamber adorned with nothing more than a stack dead bodies, which the group declined to search, preferring not to be arm deep in rotting corpses. They made for the stairs leading down.

Down the stairs led them to a long hallway, lit by fresher torches than above. The hall branched out to their right only a dozen paces to a door, and twice that distance to their left, turning right. Choosing to go right first, they opened the unlocked door to a small room with a soft chair, a small table, and a half-empty bottle of wine. Taking the wine, they closed the door, and turned to explore further. The hall looped them around, showing one door on the right, and another on the left, further on. The door on their right opened into a torture chamber, littered with various rusted implements of its trade, and a few unmoving bodies. As they turned to leave, one of the figured still attached to the wall let out a low moan, revealing it to be still, barely, alive.

Given healing and water by Jianjun, the man begged the party first not to kill him, and later, once he understood, to take him OUT OF THIS PLACE. Assuring the man that he would be safe, they led him back to the room with the soft chair, gave him food and wine, and turned their attention to the last unopened door.

The door opened into a large chamber with doors on either side, already open, that led to shallow pools of what the holy members of the party confirmed were Unholy Water, yet had once been holy to some deity.

At the far end of the chamber were two large wooden doors, carved with a relief, long since faded and unreadable. Finding no locks or traps, Zen shrugged and pushed the doors open, revealing an immense chapel complete with a number of zombies, a robed figure standing at an alter chanting strange words and holding a wicked black dagger, and two large, red-skinned demons holding broadswords dripping with blood.

Having interrupted their unholy ritual, the zombies turned to charge the party, while the demons took flight, moving to engage the largest threat, the hulking barbarian. Seeing only his Lords foe before him, Jianjun left aloft his staff, calling once again upon the light of Erlang Shen to repulse the abominations.

Grognak and Frau Blucher charged to engage the enemy now fleeing the brilliant light of good, with the barbarian impaling a demon on his warhammer, and Frau calling the blessing of Hanseath to smite a zombie as she unleashed her battle-cry. The Red Lady used her deep knowledge of the arcane to alert her party that the robed figure on the dais was attempting to summon yet another demon, and began to cast her own, a fireball, to better cleanse the unclean. Seeing nowhere to hide, Zen launched into a sprint for the alter, drawing her blade and focusing only on the menace who stood before it.

As the cleric advanced, holding his holy symbol high, the zombies and demons were forced to turn from the fight, seeking refuge, and leaving their backs open to the onslaught of their foes. The Red Lady let fly a burning globe of fire which burned itself through the chest of one demon, and Grognak yanked free his warhammer, killing the other. Frau brought down zombie after zombie, fighting her way toward the summoner, but was quickly blown past by Zen who leapt into the air, landing on the alter one foot on either side of a recently slain corpse, and brought her blade down severing the forearm of the fiend attempting to bring further abominations. Not having the level of health needed to continue casting spells while bleeding from a stump, the demonoligsts ritual was ruined.

Finding it easy to crush the remaining zombies with their leaders dead, the group began to search the room, collecting the dagger the dagger from the bleeding and crying demonologist, (later put out of his misery by Jianjun) and opening a door to the side of the raised pulpit, revealing more dead bodies, mostly stripped and in various states of decay.

Given several minutes to thoroughly investigate the room, Zen found what she believed to be a secret hatch, but was unable to open it, relying on the help of her associate Grognak, to reveal its secrets. A few moments work with his warhammer, opened crawlspace, holding a stout wooden chest, which was promptly drug out and opened like a Yule present. Inside were a number of random goods, including a hefty pouch of coin, a small gem, various potions, and wrapped in a heavy cloth, a very light shield, made of Orichalcum, an almost indestructible, but incredibly light metal, branded with an unknown word in calligraphy, and smelling faintly of smoke. As the mage looked upon it, she claimed it magical, and heavily so. Relieved of his life, the demonoligst was also relieved of his robe, adorned with fine tassels, and enchanted with the ability to resist water. Or blood, if one was to be sprayed with such a thing..

As they began to pack up their new treasures, the party saw Zen pull from her pouch a cloth-wrapped dagger matching the one taken from the now dead Demonologist. There were looks all about, nods of understanding all around, and an agreement that they would discuss it when they arrived back in town. The party made plans to collect their now rescued prisoner, and made haste to leave this unholy place.

Thankfully, thy encountered no trouble leaving the dungeon, and marched quickly as they could to the safety of town, and their cut of the rewards.

Awarded 12 points for the hefty battles, returning the prisoner alive, and recovering the u holy relic, the party was pleased all around. Each member received a cut of $467 in coin, with Frau being given custody of the new shield, revealed to be named “Kemoth’s Weightless Bulwark”, and worth more than the rest of the treasure combined.

All around, a good adventure, pleasing to both players and GM alike, I hope. Sorry for the delay, more to come soon.

-Conner

Dungeon Fantasy S01E01 “Oh won’t you take me, on a sea cruise!”

Greetings, fair reader, and welcome to session 1 of my Dungeon Fantasy game, which in MY mind at least, and hopefully forced into the minds of my players, is seen as an animated series, perhaps just not for children.. Or the elderly.. Or people in general.

Alright folks, it’s time to play our game. Let’s meet our players, shall we?

*Catchy Theme Music*.

Cast of hundreds –

Jianjun- Cleric of Erlang Shen, an eastern and mysterious God of War, here from the Old World to spread the blessing of his lord, and his cleansing fist, to the Demons that inhabit this land.  He is somber compared to his teammates, but more that willing to mix it up in combat, if only to spout his catchphrase “Do you accept The Blessing of the War God?”.

Grognak – Barbarian of the wild north, in the the new world to find his fortune among the lost and unknown land.  Most recently invented the Chokeslam and became a thing of fear among the goblin tribes. He is, however, well liked among the group, as long as he’s hitting someone else.

*Note: we have no affiliation with any major or independent game company, nor any of their affiliates. The opinions expressed herein are simply the ridiculous notions of nerds and their imaginary friends.*

Frau Blucher – Dwarven Holy Warrior of Hanseath, a Dwarven God of both battle and ale.  Think patron saint of bar fights…but better. Frau is mostly interested in spreading her faith through potent dwarven spirits & proselytization and returning the restless undead to their reward via massive head trauma. Both of which impress her new friends.  With The Frau, as always, is her trusty mount-

Gunter – A freed circus bear she liberated before leaving the Old World, who has taken a keener interest in fine ale than he has his juggling career, but Frau holds out hope.

Everynne, The Red Lady – Recent graduate of *mumble mumble* Wizard’s Academy in the Old World, she is come to this untamed expanse to hone her skills in the Arcane… and Burn Things. Typically the latter over the former.  Perhaps slumming it a bit with this crowd, she’s fitting in well as long as she has something to burn.

Zen – A shady  Thie-  *cough cough* – er, Pirate, about town, Zen has little in the way of motivation aside from keeping both her bank account and her coffee mug filled.  Zen seems to get along fine with her new friends, but mostly because they have nothing she wants. Because she swears she never found anything on those bodies…

 

Our episode  opens on a mighty sailing ship, bound for the New World, more specifically a town known as Tembladera, yet still a few days good sailing from their destination, when they were set upon by a dastardly white dragon, and their tiny ship was tossed.

When the black was replaced by sight once again, the members of the party were awakened by a young priest of Mishakal; Elan, who had barely escaped the shipwreck himself, and had been able to save only the 5 of them using what he swears is a new type of first aid, and NOT just open-mouthed kissing, despite Jianjun’s suspicion.  

Lost, alone, hundreds of miles from their intended destination, and with few supplies, our intrepid adventurers agreed to assist Elan, who was headed to a nearby town, intending to deliver a parcel and begin his service to the local church.  Yeah, it was a ready-made plot point, but come on, it was the first session, and i hate the “you meet in a dark pub, the man in the corner says he has a job you might be right for..” thing.. that’s for session 2! 

Grognak  was undaunted with the deep wilderness (think the landscape they encounter in The 13th Warrior) and quickly found an old game trail, leading away from the coast, in the general direction Elan assumed the nearest town was.

After a number of hours blazing trails, Grognak smelled the faint whiff of wood smoke and, assuming food, quickly changed direction towards his new goal, leading the group to a small clearing and face to face with a goblin, busy gutting a dear.

The lone goblin seemed less than astonished by the approach of the loud and unprepared group trundling through the woods, but was taken QUITE surprised to have Grognak lead the charge in his direction and grab him by the throat.  A newer player, he was excited to play a brawny fighter, and didn’t care about spending time to draw his big, oversized warhammer, he asked “can i run up and grab him?”  And sure enough, he made a roll at 9 or less, and had the little green bastard in his grip.  Just as all hell broke lose.

With the rest of the party in quick pursuit, several more goblins sprung into action, one dropping out of the trees onto Grognak’s back,  while several rushed the group from their hiding spots in the bushes, and one tried to shoot Zen from his sniper position in a tree.  This turned out to be a poor idea for Goblin Bob, as he failed to do any real damage to the Rogue- PIRATE, she’s a pirate, and instead was just enough to sprint towards the tree, leap into it like a hippy in the park, and kick him  in the chest, knocking him out of the tree, and flat on his back, stunning him.

While Zen was busy climbing trees, Frau made good use of her mace, sending one goblin on to his final rest, as the priest and wizard charged and flung their magic downfield, and felled two more.

Once Zen had her prey on the ground, wondering why the world just spun around on him like late on payday, and why he couldn’t breathe, Frau Blucher spotted a familiar bottle of booze on his belt, and pinned him to the ground with her boot to relieve him of it. Sadly for the Frau, it turned out to be a potion of some kind, and not stout liquor, as she’d hoped.

Grognak was displeased with the hitchhiker and grabbed yet another goblin by the face, ending up holding one in each hand.. What IS a barbarian to do, but smash them together, turning both into piles of loose goblin pudding..  This earned an extra XP point for the session, long referred to as the “Cool Point,”  voted on by the players, not the GM, and normally given for an extreme act of  heroism, or, more often, dying, or nearly doing so..

The last goblin was relieved of his worldly goods and luckily spoke a few words of the Common tongue, and was happy to help them best he could, in exchange for his life.. sadly, a few words wasn’t enough to get more than that he would lead them to either a church, or a man, or something..  But it was enough, and they were off. Note: the other goblins DID speak, but only in their own language, Goblinstani, which none of the party spoke.  the only word heard repeated sounded oddly like Gargamel.. 

With Elan armed with some leather armor and a short sword from a goblin who had… discarded it..  Grognak decided to finish field-dressing the deer, refusing to leave good meat behind, at which time the party eyed me suspiciously, “Goblins don’t use poison arrows, do they?”   I replied “not to HUNT with…” *cue ominous music*

Gob Rob lead the party, tied up on a leash but alive, along a more well-traveled path, to a small rise with a cave opening cut into a hillside.  “Well, this looks safe, let’s go on in..”  and in they went.

As the group followed a small corridor, they entered a larger cavern, with an altar at one wall, to some unknown but clearly fiendish lord. In the cavern were a number of other goblins, several around an upturned barrel playing dice, and one, in a garish robe, at the altar.

The Goblin on the leash immediately began talking to the robed goblin in rapid Goblinstani, causing alarm to both the goblins in the room, as well as two larger creatures, hobgoblins, who entered from a partitioned area of the cave.

The combat lasted all of 4 rounds, with The Frau and Grognak taking out a stout Hobgoblin each, Frau with a shield bash followed up with her crushing mace, Grognak impaling it on his warhammer and hardly bothering to yank it free before he turned on a trio of goblins who were foolish enough to close with him.

Jianjun focused his attention on the obvious demon worshiper, and delivered his holy wrath, though fell before his spell had charged fully, the long blade of Zen stuck deep into his kidneys, who had snuck up behind him, as is her way.  No one seemed to notice Zen pocketing the evil priest wicked-looking dagger as he fell,  the group simply being surprised later that he had change in his pockets later when they searched his body.

The Red Lady, who had stayed in the entryway to the cave flinging Fireballs as goblins charging to their flaming deaths, barely dodged an arrow that flew past her,  very pleased to have it miss, would find moments later that it had taken Elan in the leg, and carried an apparently lethal dose of poison.

Foes defeated, the party lamented the loss of the young priest, think 12 year old Haley Joel Osment, decided to deliver both his parcel, a bundle of expensive incense and holy oils worth a small fortune to the party, as well as his body, to the local church, as would have been his mission.  But first, a good night’s sleep..*there’s the music again..*

Deep in the night, as Jianjun sat his turn at watch, cleaning his staff, and deep in conversation with his god, spotted the fur covering the cave entrance being pulled aside as a man dressed in dark leathers and a heavy cloak entered the room and locked eyes with the priest.

The would-be intruder called out “Don’t forget to tie up the horses!” and promptly drew and threw down a smoke-bomb.

The party all awoke to the shouting and leapt to various levels of  action, with Jianjun praying for his magic, Grognak and Frau coming to stand, Zen vanishing into the shadows. The Red Lady, not wasting time to stand, cast an illusion over the makeshift campsite of goblins sleeping.

Before the smoke could clear, two dim-witted  yokels entered the cavern through the smoke, one carrying a lantern, the other a heavy bucket held in both hands.  Both looked confused and stopped dead at the sight of a somber campsite of goblins and the 7 foot tall barbarian that came thundering out of it.. This was a bit of miscommunication which actually worked out fairly well, mainly because i assume that if your GM is dying in laughter, random yokel henchmen are going to be confused for at LEAST a round.. Which, i’m more surprised to say, they both survived..

As the smoke began to clear, the original interloper stepped out of the shadows to stab the Frau, only to trigger the waiting Zen, who ran him through, rifling through his pockets before his cold body hit the floor.

Giving up the fight easily, Goon 1 and Goon 2 were keen to drop their weapons (or buckets of rusty caltrops, in this case), but the smarter of the two seemed to think actually spilling their guts was over the line.  Frau kicked him squarely in the.. lower.. abdomen, and took a step to the left, and offered the 2nd good a chance to make good..  And he did it in spades.

The goonsquad were recent hirelings of the now-dead thief Rhengar, who was on his way here to collect his cut of loot from a recent caper, and then, Goondar Jr. was quite clear, to give them their share!  When Rhengar called for his non-existent horse to be tied up, it was a code that meant either; A,  he was under attack, or B, he needed light, so they brought both.. really, one made his IQ roll barely, the other failed. BADLY.

The party decided that if the now out-of-work Goonine-Mac would give them the route to town, and leave them to their devices, not calling for other help, they would give him whatever his partner had been carrying, which amounted to a dagger and a handful of coin.  He accepted greedily, pointed in a direction Grognak called Northwest, and fled, thanking various deities as he went.

Curious as to the “loot” Goonie McGoonums has mentioned, the party set to a thorough search of the cave, finding, among a few small odds and ends, a cleverly hidden gilded chest, buried in rubble from a cave-in at the far end of the cave.  After Zen made short work of the cheap lock, the party found… a wedding dress  meant for someone larger even than Grognak, though not nearly as tall.. enclosed was also a pouch of coin, worth a few hundred dollars, and a note congratulating “Lady Penelope”on this, the day of her wedding.  Even my newest player was hip to how this works, “this is a quest right? we have to take this back? ” “Well, that or dress the barbarian up for his Debutante Ball…”  so the group made for town, pocketing the cash and tucking the dress back in the chest, then hoisting it onto Grognak’s back.

With a few hours’ walk, the party did indeed find a substantial town, Arica, and set about trying to find out who this Lady Penelope was, and where she could be found, so a plan was made. Here, the party got to use their social skills, hoping to find some sort of lead.  However while plans were offered up, Zen’s player said “streetwise? i just tolled a 3…”  and that’s all it took.  30 seconds later, a secret handshake with the first person she saw, and the party was directed to a large manor house at the end of the street.

The group, sans Grognak, who was invited to sit in the garden to be fed tiny sandwiches with the bear.  Once inside, due mostly to Zen’s honest, fresh-faced ,new-to-town look,  the more civilized members were given tea and cookies before being given audience with the Lady Penelope herself.   A young lady of great..stature, the Lady Penelope was indeed to soon be wed, and was overjoyed at the return of her unique Elf-Made wedding dress, but was saddened to learn that the bandits had made off with the pouch of coins that the note mentioned would be included as well. Along beside Penelope, was her young husband-to-be, Emry.  A tiny string of a man,  he wore a pristine military uniform, but seemed to fight just to stay upright in it.  Emry Never spoke, just sat meekly, nodding along as Penelope talked.

In return for their help, Lady Penelope offered to pay for their week’s room and board at a local  Inn, the Salacious Unicorn.  The group was wished well and ushered out.

I had decided to modify the normal quest mechanics for DF, giving a point of XP for completing the quest itself, and an extra point if the party managed an optional quest, in this case, return the dress for 1 pt, and the cash as well, for an additional point.  also, it should be noted, that Elan and his quest were another set, with the return of his parcel for 1 xp, and getting the young priest back safely, for another.  So, for this game, they got 50/50.  in the future, I’m assuming they will weigh extra cash or prizes, over an extra XP, here and there.

The next stop was the local Church, to deliver both the parcel and the wrapped body of Elan. The church praised the group for the return of their lost son, as well as the important parcel that is important for reasons.  Each member of the party was given a holy healing potion for their troubles, and an invite to Sunsday mass

After selling the loot taken from the recently deceased, each member of the party netted $353 dollars.  A tidy sum, for homeless murder hobos who almost died a day ago, i’d say.

Well, that’s Episode 1, longer than i imagined, but hopefully not too long as to lose your interest.  stick around next time, to see what manner of trouble the party can get into when Grognak wrestles a rowboat, and Zen learns an important lesson about sharing when a new friend comes to town, looking for love! – Note: none of that is true… OR IS IT.